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  7. ataru_form

Ataru-Form

ataru

Ataru-Form

Nahkampfangriffe treffen ein zusätzliches Ziel in der Nähe.

Eigenschaften

Conditions

Metadaten

Users

Related effects, buffs and debuffs

Please click on an effect below to view its details.

Ability activation
1
ataruAtaru-Form – Nahkampfangriffe treffen ein zusätzliches Ziel in der Nähe.
2
ataru
Ataru-Form
  • [does not expire]
    ataruAtaru-Form
    Nahkampfangriffe treffen ein zusätzliches Ziel in der Nähe.

  • 1
    • When effect is applied

    Perform the following actions:

    • Play appearance epp.jedi_knight.ataru_form.cast
  • 2
    • When character deals damage with result Crit or Ok or Glance (weapon mode Melee), not more than every 1.5 Sek. (100% chance)

    Override target to:

    • Defender

    Perform the following actions:

    • Add effect #2 to TARGET from CASTER
  • [hidden] [1s]
    ataruEffect #2

  • 1
    • When effect is applied

    Override target to:

    • AoE Sphere
      - AOE Include Phase Players = (bool) false
      - Max Targets = (int) 1
      - Sort Type = Closest
      - Radius = 5m

    Only when the following conditions are met:

      • <
        • If TARGET does not have any effect with the tag tag.​abl.​utility.​is_primary_target
        AND
        • If TARGET is alive
        AND
        • If TARGET is an enemy
        >

    Perform the following actions:

    • Play appearance epp.jedi_knight.ataru_form.hit, dependent on calling effect
    • Weapon Damage
      - Is Special Ability = (bool) false
      - Ignore Dual Wield Modifier = (bool) false
      - Disable Crit Roll = (bool) false
      - Flurry Blows Min = (int) 1
      - Flurry Blows Max = (int) 1
      - Level Cap = (int) 0
      - Threat Percent = (float) 0
      - Standard Health Percent Max = (float) 0,11
      - Standard Health Percent Min = (float) 0,1
      - Amount Modifier Fixed Max = (float) 0
      - Amount Modifier Fixed Min = (float) 0
      - Amount Modifier Percent = (float) -1
      - Coefficient = (float) 0
      - Health Steal Percentage = (float) 0
      - Slots = Primary Melee