1. Fähigkeiten
  2. flashpoint
  3. copero
  4. trash
  5. stun_knife

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abl_ag_sn_maim

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Wirft ein Vibromesser mit entkräftender Präzision, verursacht <<2>> Energieschaden und betäubt das Ziel <<1[$d Sekunden/$d Sekunde/$d Sekunden]>> lang.

Eigenschaften

Conditions

Metadaten

Users

Related effects, buffs and debuffs

Please click on an effect below to view its details.

Ability activation
1
abl_ag_sn_maim
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2
movementslowedSehnengelähmt – Bewegungstempo reduziert.
  • [hidden] [0s]
    abl_ag_sn_maimEffect #1

  • 1
    • When effect is applied

    Perform the following actions:

    • Play appearance epp.agent.maim.cast_instant
    • Invoke Projectile
      - Determine Hit = (bool) false
      - Timed Projectile = (bool) false
      - Hit Checked = (bool) false
      - Is Special Ability = (bool) false
      - Ignore Dual Wield Modifier = (bool) false
      - Slot = (int) 5
      - Spell Type = (int) 1
      - Travel Speed = (float) 3
      - Travel Time = (time) 0 Sek.
  • 2
    • When projectile completed travel and hit target

    Perform the following actions:

    • Weapon Damage
      - Is Special Ability = (bool) true
      - Ignore Dual Wield Modifier = (bool) true
      - Disable Crit Roll = (bool) false
      - Flurry Blows Min = (int) 1
      - Flurry Blows Max = (int) 1
      - Level Cap = (int) 0
      - Threat Percent = (float) 0
      - Standard Health Percent Max = (float) 0,054
      - Standard Health Percent Min = (float) 0,054
      - Amount Modifier Fixed Max = (float) 0
      - Amount Modifier Fixed Min = (float) 0
      - Amount Modifier Percent = (float) -0,64
      - Coefficient = (float) 0,54
      - Health Steal Percentage = (float) 0
      - Slots = Primary Ranged
    • Add effect #2 to TARGET from CASTER, Combat Math Only
  • [4s]
    movementslowedSehnengelähmt
    Bewegungstempo reduziert.

  • 1
    • When effect is applied

    Perform the following actions:

    • Play appearance epp.agent.maim.stun_loop, dependent on calling effect
    • Set movement speed to 50%
  • [2s]
    stunnedBetäubt (Physisch)
    Handlungsunfähig.

  • 1
    • When effect is applied

    Perform the following actions:

    • Play appearance epp.agent.maim.stun_loop, dependent on calling effect
    • Stun the TARGET