Hammerschuss
Hammerschuss
Eigenschaften
Type: | active |
Activation time: | instant |
Target type: | Attackable |
AI type: | Attack |
Initializers: |
|
Metadaten
Contained since: | Patch 1.2.0 |
Global ID: | 16141005409204819041 |
Combat log ID: | 2821179333148672 |
FQN: | abl. |
Star Wars name: | Hammerschuss |
In anderen Sprachen: | Hammer Shot Tir pilon |
Andere Seiten: | TORCommunity |
Users
Related effects, buffs and debuffs
Please click on an effect below to view its details.
- [0s] [not displayed]
Effect #1Slot: Debuff Duration: instant # occurrences: 0 Tags: tag. abl. utility. is_ basic_ attack Conditions: - <
- If TARGET is alive
- If TARGET is an enemy
Failure message: No Target
- If CASTER has a ranged weapon equipped
Global ID: 16141035512596767671 FQN: abl. qtr. 1x2. raid. denova. enemy. trash. trenches_ defected_ bombadeer. difficulty_ 1. hammer_ shot/5/1 - <
- 1
- When effect is applied
Perform the following actions:
- Play appearance epp.
trooper. hammer_shot_optimize. cast_regular - Weapon Damage
- Is Special Ability = (bool) false
- Ignore Dual Wield Modifier = (bool) true
- Disable Crit Roll = (bool) false
- Flurry Blows Min = (int) 7
- Flurry Blows Max = (int) 7
- Level Cap = (int) 0
- Threat Percent = (float) 0
- Standard Health Percent Max = (float) 0,2
- Standard Health Percent Min = (float) 0,2
- Amount Modifier Fixed Max = (float) 0
- Amount Modifier Fixed Min = (float) 0
- Amount Modifier Percent = (float) -1
- Coefficient = (float) 0
- Health Steal Percentage = (float) 0
- Slots = Primary Ranged
- [0s] [not displayed]
Effect #2Slot: Debuff Duration: instant # occurrences: 0 Tags: tag. abl. utility. is_ basic_ attack Conditions: - <
- If TARGET is an enemy
- If CASTER does not have a ranged weapon equipped
- If CASTER is positioned ≤ 4m to center of TARGET
Global ID: 16141034413085138954 FQN: abl. qtr. 1x2. raid. denova. enemy. trash. trenches_ defected_ bombadeer. difficulty_ 1. hammer_ shot/5/2 - <
- 1
- When effect is applied
Perform the following actions:
- Play appearance epp.
flurry. npc. unarmed - Weapon Damage
- Is Special Ability = (bool) false
- Ignore Dual Wield Modifier = (bool) true
- Disable Crit Roll = (bool) false
- Flurry Blows Min = (int) 1
- Flurry Blows Max = (int) 1
- Level Cap = (int) 0
- Threat Percent = (float) 0
- Standard Health Percent Max = (float) 0,2
- Standard Health Percent Min = (float) 0,2
- Amount Modifier Fixed Max = (float) 0
- Amount Modifier Fixed Min = (float) 0
- Amount Modifier Percent = (float) -1
- Coefficient = (float) 0
- Health Steal Percentage = (float) 0
- Slots = Primary Ranged