1. Fähigkeiten
  2. flashpoint
  3. manaan
  4. boss
  5. stivastin
  6. passives

[passives]

becomevanished

[passives]

Eigenschaften

Conditions

Metadaten

Users

Used by
  • class.npc.flashpoint.manaan.boss.stivastin.stivastin

Related effects, buffs and debuffs

Please click on an effect below to view its details.

Ability activation
1
becomevanished
[passives]
2
becomevanished
Start Collapse Timer
3
becomevanished
Facility Collapse Master Timer
4
becomevanished
Time Failure Controller
5
becomevanished
[passives]
6
5
becomevanished
Triggered Lab Guards
7
becomevanished
[passives]
8
mysticalupgrade2Biokinetischer Ablenkungsschild – Absorbiert 50% des eingehenden Schadens. Der Schild überlädt sich, wenn er für längere Zeit großer Hitze ausgesetzt ist.
9
becomevanished
[passives]
10
becomevanished
Ignore GSI Combat Droid
11
focusfireNicht köderbar – Greift keine GSI-Gefechtsdroiden an.
  • [hidden] [does not expire]
    becomevanishedEffect #1

  • 1
    • When effect is applied

    Only when the following conditions are met:

      • If difficulty is set to 8-man SM

    Perform the following actions:

  • 2
    • When effect is applied

    Only when the following conditions are met:

      • If difficulty is set to 8-man VM

    Perform the following actions:

  • 3
    • When effect is applied

    Only when the following conditions are met:

      • If difficulty is set to 16-man SM

    Perform the following actions:

    • Modify stat Maximale Gesundheit, set to 12%
    • Modify meta stat Effektdauer for effects from tag tag.abl.flashpoint.manaan.boss.stivastin.stivastin_shield, decrease by 2 Min. 30 Sek.
  • 4
    • When effect is applied

    Perform the following actions:

    • Add effect #2 to TARGET from CASTER
    • Add effect #8 to TARGET from CASTER
    • Set movement speed to 150%
  • 5
    • When character takes damage, not more than every 1 Sek.

    Only when the following conditions are met:

      • <
        • If hitpoints of CASTER ≤ 60%
        AND
        • If CASTER does not have 1 or more effects with the tag tag.​abl.​flashpoint.​manaan.​boss.​stivastin.​add_waves_summoned
        >

    Perform the following actions:

    • Add effect #6 to TARGET from CASTER
  • 6
    • When character takes damage, not more than every 1 Sek.

    Only when the following conditions are met:

      • <
        • If difficulty is any of 8-man SM, 8-man VM, 16-man SM, 16-man VM
        AND
        • If hitpoints of CASTER ≤ 40%
        AND
        • If CASTER does not have 2 or more effects with the tag tag.​abl.​flashpoint.​manaan.​boss.​stivastin.​add_waves_summoned
        AND
        • If CASTER has an effect with the tag tag.​abl.​flashpoint.​manaan.​boss.​stivastin.​add_waves_summoned
        >

    Perform the following actions:

    • Add effect #6 to TARGET from CASTER
  • 7
    • When character takes damage, not more than every 1 Sek.

    Only when the following conditions are met:

      • <
        • If difficulty is set to 16-man SM
        AND
        • If hitpoints of CASTER ≤ 20%
        AND
        • If CASTER does not have 2 or more effects with the tag tag.​abl.​flashpoint.​manaan.​boss.​stivastin.​add_waves_summoned
        AND
        • If CASTER has an effect with the tag tag.​abl.​flashpoint.​manaan.​boss.​stivastin.​add_waves_summoned
        >

    Perform the following actions:

    • Add effect #6 to TARGET from CASTER
  • 8
    • When character takes damage, not more than every 1 Sek.

    Only when the following conditions are met:

      • <
        • If difficulty is any of 8-man SM, 8-man VM, 16-man SM, 16-man VM
        AND
        • If CASTER does not have 3 or more effects with the tag tag.​abl.​flashpoint.​manaan.​boss.​stivastin.​add_waves_summoned
        AND
        • If CASTER has at least 2 effects with the tag tag.​abl.​flashpoint.​manaan.​boss.​stivastin.​add_waves_summoned
        AND
        • If hitpoints of CASTER ≤ 20%
        >

    Perform the following actions:

    • Add effect #6 to TARGET from CASTER
  • 9
    • When CASTER enters combat

    Only when the following conditions are met:

      • If difficulty is set to 16-man SM

    Perform the following actions:

    • Add effect #9 to TARGET from CASTER
  • [hidden] [10s]
    becomevanished [HIDDEN]Start Collapse Timer

  • 1
    • When effect ticks the 6th time

    Perform the following actions:

    • Play appearance epp.flashpoint.manaan.boss.stivastin.environment.env_collapse_fx_stage2, dependent on calling effect
  • 2
    • When effect ticks the 7th time

    Perform the following actions:

    • Add effect #3 to TARGET from CASTER
  • 3
    • When effect ticks the 1st time

    Perform the following actions:

    • Play appearance epp.flashpoint.manaan.boss.stivastin.environment.env_collapse_fx_stage1_explosion, dependent on calling effect
  • [hidden] [300s]
    becomevanished [HIDDEN]Facility Collapse Master Timer

  • 1
    • When effect is applied

    Perform the following actions:

    • Execute hydra hook 5m_warning
  • 2
    • When effect ticks the 4th time
    • When effect ticks the 8th time
    • When effect ticks the 16th time
    • When effect ticks the 19th time
    • When effect ticks the 22th time
    • When effect ticks the 25th time
    • When effect ticks the 27th time
    • When effect ticks the 28th time
    • When effect ticks the 29th time

    Perform the following actions:

    • Execute hydra hook Trigger_FlameJet
  • 3
    • When effect ticks the 14th time
    • When effect ticks the 15th time
    • When effect ticks the 17th time
    • When effect ticks the 20th time
    • When effect ticks the 21th time
    • When effect ticks the 23th time

    Perform the following actions:

    • Execute hydra hook Trigger_Console
  • 4
    • When effect ticks the 6th time

    Perform the following actions:

    • Execute hydra hook 4m_warning
  • 5
    • When effect ticks the 12th time

    Perform the following actions:

    • Execute hydra hook 3m_warning
  • 6
    • When effect ticks the 18th time

    Perform the following actions:

    • Execute hydra hook 2m_warning
  • 7
    • When effect ticks the 24th time

    Perform the following actions:

    • Execute hydra hook 1m_warning
  • 8
    • When effect expires

    Perform the following actions:

    • Add effect #4 to TARGET from CASTER
  • [hidden] [does not expire]
    becomevanished [HIDDEN]Time Failure Controller

  • 1
    • When effect is applied

    Override target to:

    • AoE Sphere
      - AOE Include Phase Players = (bool) true
      - Max Targets = (int) 6
      - Sort Type = Closest
      - Radius = 1000m

    Only when the following conditions are met:

      • <
        • If TARGET is alive
        AND
        • If TARGET is an enemy
        >

    Perform the following actions:

    • Add effect #5 to TARGET from CASTER
  • 2
    • When effect is applied

    Perform the following actions:

    • Grant Immunity
      - Tag = (string)
      - Ability Spec = 0
      - Damage Type List = Int(5)
      - Damage Channel List = Int(1)
    • Execute hydra hook EncTimerExpired
    • Stun the TARGET
    • Play appearance epp.world_design.utility.idle.epp_stand_look_nervous, dependent on calling effect
  • [hidden] [5s]
    becomevanishedEffect #5

  • 1
    • When effect is applied

    Perform the following actions:

    • Play appearance epp.world_design.utility.idle.epp_stand_look_nervous, dependent on calling effect
  • [hidden] [does not expire]
    becomevanished [HIDDEN]Triggered Lab Guards

  • 1
    • When effect is applied
    • When effect is refreshed

    Override target to:

    • AoE Sphere
      - AOE Include Phase Players = (bool) true
      - Max Targets = (int) 1
      - Sort Type = Closest
      - Radius = 1000m

    Only when the following conditions are met:

      • <
        • If TARGET is a player
        AND
        • If TARGET is an enemy
        AND
        • If stacks of this effect != 5
        >

    Perform the following actions:

    • Add effect #7 to TARGET from TARGET
  • 2
    • When CASTER exits combat

    Perform the following actions:

    • Remove this effect
  • [hidden] [1s]
    becomevanishedEffect #7

  • 1
    • When effect is applied

    Perform the following actions:

    • Execute hydra hook Call_South_Droids
  • [310s]
    mysticalupgrade2Biokinetischer Ablenkungsschild
    Absorbiert 50% des eingehenden Schadens. Der Schild überlädt sich, wenn er für längere Zeit großer Hitze ausgesetzt ist.

  • 1
    • When effect is applied

    Perform the following actions:

    • Play appearance epp.flashpoint.manaan.boss.stivastin.stivastin_absorb_shield, dependent on calling effect
  • 2
    • Before NPC with this effect takes damage

    Perform the following actions:

    • Absorb Damage
      - Damage Type = (int) 5
      - Spell Type = (int) 1
      - Level Cap = (int) 0
      - Amplifier Spec = (int) 0
      - Amount Max = (float) 0
      - Amount Min = (float) 0
      - Amount Percent = (float) 0,5
      - Standard Health Percent Max = (float) 0
      - Standard Health Percent Min = (float) 0
      - Max Damage Absorbed = (float) 0
      - Healing Power Coefficient = (float) 0
      - Standard Rating Percent Min = (float) 0
      - Standard Rating Percent Max = (float) 0
  • 3
    • When character receives an effect with tags tag.abl.flashpoint.manaan.boss.stivastin.stivastin_full_immolation

    Perform the following actions:

    • Play appearance epp.flashpoint.manaan.boss.stivastin.stivastin_absorb_shield_popped, dependent on calling effect
    • Remove this effect
  • [hidden] [does not expire]
    becomevanished [HIDDEN]Ignore GSI Combat Droid

  • 1
    • When effect is applied

    Perform the following actions:

    • Ignore Caster
  • 2
    • When CASTER exits combat

    Perform the following actions:

    • Remove this effect
  • [does not expire]
    focusfireNicht köderbar
    Greift keine GSI-Gefechtsdroiden an.