1. Fähigkeiten
  2. qtr
  3. 1x2
  4. daily
  5. the_black_hole
  6. multi
  7. hypermatter_effects
  8. hypermatter_radiation_zone

[hypermatter_radiation_zone]

[hypermatter_radiation_zone]

Eigenschaften

Conditions

Metadaten

Users

Related effects, buffs and debuffs

Please click on an effect below to view its details.

Ability activation
1
[hypermatter_radiation_zone]
2
10
forceStrahlenvergiftung – Regelmäßiger körperlicher Schaden durch Strahlungsbelastung.
  • [hidden] [600s]
    Effect #1

  • 1
    • When effect ticks
    • When effect is applied

    Only when the following conditions are met:

      • If TARGET has an effect with the tag tag.​abl.​qtr.​1x2.​daily.​the_black_hole.​multi.​hypermatter_effects.​hypermatter_protection

    Perform the following actions:

    • Modify Charges
      - Ability Spec = 0
      - Amount Max = (float) -1
      - Amount Min = (float) -1
      - Amount Percent = (float) 0
      - Tags: tag.abl.qtr.1x2.daily.the_black_hole.multi.hypermatter_effects.hypermatter_protection
    • Play appearance epp.qtr.1x2.daily.the_black_hole.multi.hypermatter_effects.hypermatter_burn_low
  • 2
    • When effect is applied
    • When effect ticks

    Only when the following conditions are met:

      • If TARGET does not have 1 or more effects with the tag tag.​abl.​qtr.​1x2.​daily.​the_black_hole.​multi.​hypermatter_effects.​hypermatter_protection

    Perform the following actions:

    • Add effect #2 to TARGET from TARGET
    • Play appearance epp.qtr.1x2.daily.the_black_hole.multi.hypermatter_effects.hypermatter_burn_high
  • 3
    • Just before this effect is removed

    Perform the following actions:

    • Dispel all effects from tags tag.​abl.​world_design.​env_exhaustion_volume_dot
  • [30s]
    forceStrahlenvergiftung
    Regelmäßiger körperlicher Schaden durch Strahlungsbelastung.

  • 1
    • When effect is applied
    • When effect is refreshed
    • When effect ticks

    Perform the following actions:

    • Damage
      - Damage Type = (int) 3
      - Level Cap = (int) 0
      - Amount Max = (float) 0
      - Amount Min = (float) 0
      - Amount Percent = (float) 0,11
      - Threat Percent = (float) -1
      - Standard Health Percent Max = (float) 0
      - Standard Health Percent Min = (float) 0
      - Damage Modifier = (float) 0