1. Fähigkeiten
  2. operation
  3. iokath
  4. boss
  5. scyva
  6. adds
  7. cfa_railgun
  8. passive_red

[passive_red]

abl_tr_vg_sonic_rebounder

[passive_red]

Eigenschaften

Conditions

Metadaten

Users

Used by

Related effects, buffs and debuffs

Please click on an effect below to view its details.

Ability activation
1
abl_sm_sc_bludgeonPräzision – Diese Einheit verfügt über perfekte Präzision.
2
abl_tr_vg_sonic_rebounder
[passive_red]
3
abl_tr_vg_sonic_rebounder
[passive_red]
4
abl_tr_vg_sonic_rebounderStabilisierung – Erzeugt ein Stabilisierungsfeld, das die Anwendung von Anomale Entropie bei Wesenheiten im Umkreis von 7 Metern um die CFA-Railgun verhindert.
5
abl_tr_vg_sonic_rebounderStabilisierung – Solange du dich in der Nähe der CFA-Railgun befindest, erhältst du keine weiteren Stapel von Anomale Entropie.
6
abl_bh_pt_insulated_matsDefensive Sicherheitsmaßnahmen – Leitet bei schwerem Schaden sämtliche Energie in die Schilde um.
7
guardprobeStörfeld – Neutralisiert den gesamten eingehenden Schaden. CFA-Railgun ist inaktiv, solange dieser Effekt aktiv ist.
8
abl_bh_pt_insulated_matsProtokoll: SCYVA – Wird betäubt und beginnt sich zu regenerieren, wenn der Tod bevorsteht. Die CFA-Railgun steht unter dem Schutz von Scyvas Massensynthese-Systemen und kann nicht durch konventionelle Waffen zerstört werden.
9
guardprobeWieder aufbauen – Neutralisiert den gesamten eingehenden Schaden. CFA-Railgun ist inaktiv, solange dieser Effekt aktiv ist.
  • [does not expire]
    abl_sm_sc_bludgeonPräzision
    Diese Einheit verfügt über perfekte Präzision.

  • 1
    • When effect is applied

    Perform the following actions:

    • Immobilize but allow rotation
    • Grant Immunity
      - Ability Spec = 0
      - Damage Type List = Int(5)
      - Damage Channel List = Int(1)
      - Tags: tag.abl.debuff.interrupt
    • Grant Immunity
      - Ability Spec = 0
      - Damage Type List = Int(5)
      - Damage Channel List = Int(1)
      - Tags: tag.abl.buff.reflect_damage
  • 2
    • When CASTER enters combat

    Perform the following actions:

    • Set attack wave to #1
  • 3
    • When effect is applied

    Perform the following actions:

  • 4

    Perform the following actions:

    • Spell Damage
      - Disable Crit Roll = (bool) false
      - Damage Type = (int) 9
      - Slot = (int) 1
      - Spell Type = (int) 2
      - Level Cap = (int) 0
      - Amount Max = (float) 0
      - Amount Min = (float) 0
      - Amount Percent = (float) 0,02
      - Threat Percent = (float) 0
      - Standard Health Percent Max = (float) 0
      - Standard Health Percent Min = (float) 0
      - Amount Modifier Percent = (float) 0
      - Coefficient = (float) 0
      - Health Steal Percentage = (float) 0
      - Standard Rating Percent Min = (float) 0
      - Standard Rating Percent Max = (float) 0
  • 5
    • When effect ticks

    Override target to:

    • AoE Sphere
      - AOE Include Phase Players = (bool) false
      - Max Targets = (int) 1
      - Sort Type = Random
      - Radius = 70m

    Only when the following conditions are met:

      • <
        • If CASTER does not have 1 or more effects with the tag tag.​abl.​operation.​iokath.​boss.​scyva.​adds.​cfa_railgun.​railgun_red_overdrive
        AND
        • If CASTER does not have 1 or more effects with the tag tag.​abl.​operation.​iokath.​boss.​scyva.​adds.​cfa_railgun.​railgun_red
        AND
        • If TARGET is alive
        AND
        • If TARGET is a player
        AND
        • If CASTER does not have 1 or more effects with the tag tag.​abl.​operation.​iokath.​boss.​scyva.​scyva.​p4_isolation_field
        AND
        • If CASTER is positioned 8m to 70m to melee distance of TARGET
        >

    Perform the following actions:

    • Add effect #3 to TARGET from CASTER
  • [hidden] [6s]
    abl_tr_vg_sonic_rebounderEffect #3

  • 1
    • When effect is applied

    Perform the following actions:

    • Modify Threat
      - Is Taunt = (bool) true
      - Amount Max = (float) 100.000
      - Amount Min = (float) 100.000
      - Amount Percent = (float) 0
      - Standard Health Percent Max = (float) 0
      - Standard Health Percent Min = (float) 0
  • [does not expire]
    abl_tr_vg_sonic_rebounderStabilisierung
    Erzeugt ein Stabilisierungsfeld, das die Anwendung von Anomale Entropie bei Wesenheiten im Umkreis von 7 Metern um die CFA-Railgun verhindert.

  • 1
    • When effect ticks

    Override target to:

    • AoE Sphere
      - AOE Include Phase Players = (bool) true
      - Max Targets = (int) 6
      - Sort Type = Closest
      - Radius = 7m

    Only when the following conditions are met:

      • <
        • If TARGET is alive
        AND
        • If TARGET is a player
        >

    Perform the following actions:

    • Add effect #5 to TARGET from CASTER
  • [1.2s]
    abl_tr_vg_sonic_rebounderStabilisierung
    Solange du dich in der Nähe der CFA-Railgun befindest, erhältst du keine weiteren Stapel von Anomale Entropie.

  • 1
    • When effect is applied

    Perform the following actions:

    • Grant Immunity
      - Ability Spec = 0
      - Damage Type List = Int(5)
      - Damage Channel List = Int(1)
      - Tags: tag.abl.operation.iokath.boss.scyva.adds.emergency_purge.anomalous_entropy, tag.abl.operation.iokath.boss.scyva.adds.emergency_purge.anomalous_entropy_charges
  • [does not expire]
    abl_bh_pt_insulated_matsDefensive Sicherheitsmaßnahmen
    Leitet bei schwerem Schaden sämtliche Energie in die Schilde um.

  • 1
    • When effect is applied

    Perform the following actions:

    • Associate 4823232816826263538 with 30% HP
  • 2
    • When HP drops below 4823232816826263538

    Perform the following actions:

    • Add effect #7 to TARGET from CASTER
    • Remove this effect
  • [60s]
    guardprobeStörfeld
    Neutralisiert den gesamten eingehenden Schaden. CFA-Railgun ist inaktiv, solange dieser Effekt aktiv ist.

  • 1
    • Before NPC with this effect takes damage

    Perform the following actions:

    • Absorb Damage
      - Damage Type = (int) 5
      - Spell Type = (int) 1
      - Level Cap = (int) 0
      - Amplifier Spec = (int) 0
      - Amount Max = (float) 0
      - Amount Min = (float) 0
      - Amount Percent = (float) 1
      - Standard Health Percent Max = (float) 0
      - Standard Health Percent Min = (float) 0
      - Max Damage Absorbed = (float) 1.000.000
      - Healing Power Coefficient = (float) 0
      - Standard Rating Percent Min = (float) 0
      - Standard Rating Percent Max = (float) 0
  • 2
    • When effect is applied

    Perform the following actions:

    • Add effect #8 to TARGET from CASTER
  • 3
    • When effect is applied

    Perform the following actions:

    • Stun the TARGET
  • 4
    • When effect is applied

    Perform the following actions:

    • Play appearance epp.operation.iokath.boss.scyva.adds.omega_protocol_droid.emergency_deflection_field, dependent on calling effect
  • [does not expire]
    abl_bh_pt_insulated_matsProtokoll: SCYVA
    Wird betäubt und beginnt sich zu regenerieren, wenn der Tod bevorsteht.

    Die CFA-Railgun steht unter dem Schutz von Scyvas Massensynthese-Systemen und kann nicht durch konventionelle Waffen zerstört werden.


  • 1
    • When effect is applied

    Perform the following actions:

    • Associate 3554407053607929872 with 1% HP
  • 2
    • When HP drops below 3554407053607929872

    Perform the following actions:

    • Add effect #9 to TARGET from CASTER
  • 3

    Perform the following actions:

    • Remove this effect
  • [60s]
    guardprobeWieder aufbauen
    Neutralisiert den gesamten eingehenden Schaden. CFA-Railgun ist inaktiv, solange dieser Effekt aktiv ist.

  • 1
    • Before NPC with this effect takes damage

    Perform the following actions:

    • Absorb Damage
      - Damage Type = (int) 5
      - Spell Type = (int) 1
      - Level Cap = (int) 0
      - Amplifier Spec = (int) 0
      - Amount Max = (float) 0
      - Amount Min = (float) 0
      - Amount Percent = (float) 1
      - Standard Health Percent Max = (float) 0
      - Standard Health Percent Min = (float) 0
      - Max Damage Absorbed = (float) 1.000.000
      - Healing Power Coefficient = (float) 0
      - Standard Rating Percent Min = (float) 0
      - Standard Rating Percent Max = (float) 0
  • 2
    • When effect ticks

    Perform the following actions:

    • Heal the TARGET for 1*BonusHeal + (0,5% of its HP), causing no threat
  • 3

    Perform the following actions:

    • Remove this effect
  • 4
    • When effect is applied

    Perform the following actions:

    • Stun the TARGET
  • 5
    • When effect is applied

    Perform the following actions:

    • Play appearance epp.operation.iokath.boss.scyva.adds.omega_protocol_droid.emergency_deflection_field, dependent on calling effect