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  5. enemy
  6. boss
  7. boss_3
  8. detonator_force_throw

Thermalgranate

remotedetonationmine

Thermalgranate

Wirf eine Thermalgranate auf dein Ziel, die schweren Schaden am Ziel und an anderen Zielen in der Nähe verursacht.

Eigenschaften

Conditions

Metadaten

Users

Related effects, buffs and debuffs

Please click on an effect below to view its details.

Ability activation
1
remotedetonationmine
Thermalgranate
2
remotedetonationmine
Thermalgranate
3
remotedetonationmine
Thermalgranate
  • [0s] [not displayed]
    remotedetonationmineEffect #1

  • 1
    • When effect is applied

    Override target to:

    • AoE Sphere
      - AOE Include Phase Players = (bool) false
      - Max Targets = (int) 4
      - Sort Type = Closest
      - Radius = 100m

    Only when the following conditions are met:

      • If TARGET is an enemy

    Perform the following actions:

    • Add effect #2 to TARGET from CASTER
  • [hidden] [0s]
    remotedetonationmineEffect #2

  • 1
    • When effect is applied

    Perform the following actions:

    • Invoke Projectile
      - Determine Hit = (bool) false
      - Timed Projectile = (bool) false
      - Hit Checked = (bool) false
      - Is Special Ability = (bool) true
      - Ignore Dual Wield Modifier = (bool) false
      - Slot = (int) 5
      - Spell Type = (int) 1
      - Travel Speed = (float) 3,3
      - Travel Time = (time) 0 Sek.
    • Play appearance epp.smuggler.thermal_grenade.cast_instant
  • 2
    • When projectile completed travel and hit target

    Perform the following actions:

    • Add effect #3 to TARGET from CASTER
  • [0s] [not displayed]
    remotedetonationmineEffect #3

  • 1
    • When effect is applied

    Perform the following actions:

    • Play appearance epp.smuggler.thermal_detonator.flinch, dependent on calling effect
    • Spell Damage
      - Disable Crit Roll = (bool) false
      - Damage Type = (int) 1
      - Slot = (int) 1
      - Spell Type = (int) 2
      - Level Cap = (int) 0
      - Amount Max = (float) 0
      - Amount Min = (float) 0
      - Amount Percent = (float) 0
      - Threat Percent = (float) 0
      - Standard Health Percent Max = (float) 0,17
      - Standard Health Percent Min = (float) 0,14
      - Amount Modifier Percent = (float) 0
      - Coefficient = (float) 0
      - Health Steal Percentage = (float) 0
      - Standard Rating Percent Min = (float) 0
      - Standard Rating Percent Max = (float) 0