1. Fähigkeiten
  2. npc
  3. ability
  4. custom
  5. boss
  6. exp
  7. 01
  8. makeb
  9. riot_suppression_droid
  10. compression_gtaoe

Kompressionsfeld

shockwave

Kompressionsfeld

Zerschlägt Feinde in der Nähe und verursacht <<1>> Kinetikschaden. Betäubt außerdem Gegner <<2[$d Sekunden/$d Sekunde/$d Sekunden]>> lang. Im Feld verbleibende Ziele erleiden <<3>> Elementarschaden pro Sekunde.

Eigenschaften

Conditions

Metadaten

Users

Related effects, buffs and debuffs

Please click on an effect below to view its details.

Ability activation
1
shockwave
Kompressionsfeld
2
shockwave
Kompressionsfeld
3
shockwave
Kompressionsfeld
4
stunnedBetäubt (Physisch) – Handlungsunfähig.
5
shockwave
Kompressionsfeld
6
shockwave
Kompressionsfeld
  • [hidden] [0s] [not displayed]
    shockwaveEffect #1

  • 1
    • When effect is applied

    Perform the following actions:

    • Add effect #2 to TARGET from CASTER
  • [hidden] [0.6s]
    shockwaveEffect #2

  • 1
    • When effect is applied

    Perform the following actions:

    • Play appearance epp.npc.ability.custom.boss.exp.01.makeb.riot_suppression_droid.compression_field.attack
  • 2
    • When effect expires

    Override target to:

    • AoE Sphere
      - AOE Include Phase Players = (bool) false
      - Max Targets = (int) 20
      - Sort Type = Closest
      - Radius = 8m

    Only when the following conditions are met:

      • If TARGET is alive

    Perform the following actions:

    • Add effect #3 to TARGET from CASTER
  • 3
    • When effect expires

    Perform the following actions:

    • Add effect #6 to TARGET from CASTER
    • Add effect #5 to TARGET from CASTER
  • [0s] [not displayed]
    shockwaveEffect #3

  • 1
    • When effect is applied

    Perform the following actions:

    • Play appearance epp.npc.ability.custom.boss.exp.01.makeb.riot_suppression_droid.compression_field.target, dependent on calling effect
    • Spell Damage
      - Disable Crit Roll = (bool) false
      - Damage Type = (int) 1
      - Slot = (int) 1
      - Spell Type = (int) 3
      - Level Cap = (int) 0
      - Amount Max = (float) 0
      - Amount Min = (float) 0
      - Amount Percent = (float) 0
      - Threat Percent = (float) 0
      - Standard Health Percent Max = (float) 0,13
      - Standard Health Percent Min = (float) 0,11
      - Amount Modifier Percent = (float) 0,01
      - Coefficient = (float) 1,35
      - Health Steal Percentage = (float) 0
      - Standard Rating Percent Min = (float) 0
      - Standard Rating Percent Max = (float) 0
    • Add effect #4 to TARGET from CASTER, Combat Math Only
  • [4s]
    stunnedBetäubt (Physisch)
    Handlungsunfähig.

  • 1
    • When effect is applied

    Perform the following actions:

    • Play appearance epp.sith_warrior.smash.stun, dependent on calling effect
    • Stun the TARGET
    • Dispel 1-20 effects from tags tag.​abl.​boss.​exp.​01.​makeb.​riot_suppression_droid.​grappled
  • [hidden] [10s]
    shockwaveEffect #5

  • 1
    • When effect ticks

    Override target to:

    • AoE Sphere
      - AOE Include Phase Players = (bool) false
      - Max Targets = (int) 20
      - Sort Type = Closest
      - Radius = 8m

    Only when the following conditions are met:

      • <
        • If TARGET is an enemy
        AND
        • If TARGET is alive
        >

    Perform the following actions:

    • Spell Damage
      - Disable Crit Roll = (bool) false
      - Damage Type = (int) 1
      - Slot = (int) 1
      - Spell Type = (int) 3
      - Level Cap = (int) 0
      - Amount Max = (float) 0
      - Amount Min = (float) 0
      - Amount Percent = (float) 0
      - Threat Percent = (float) 0
      - Standard Health Percent Max = (float) 0,08
      - Standard Health Percent Min = (float) 0,07
      - Amount Modifier Percent = (float) 0,01
      - Coefficient = (float) 0
      - Health Steal Percentage = (float) 0
      - Standard Rating Percent Min = (float) 0
      - Standard Rating Percent Max = (float) 0
  • [hidden] [10s]
    shockwaveEffect #6

  • 1
    • When effect ticks

    Perform the following actions:

    • Play appearance epp.npc.ability.custom.boss.exp.01.makeb.riot_suppression_droid.compression_field.compression_persist, dependent on calling effect