1. Fähigkeiten
  2. qtr
  3. flashpoint
  4. rishi
  5. flashpoint_2
  6. mob
  7. boss
  8. boss_2
  9. jedi_saber_throw_taunt

[jedi_saber_throw_taunt]

saberThrow

[jedi_saber_throw_taunt]

Eigenschaften

Conditions

Metadaten

Users

Used by
  • class.npc.qtr.flashpoint.rishi.flashpoint_2.mob.boss.boss_02_a

Related effects, buffs and debuffs

Please click on an effect below to view its details.

Ability activation
1
saberThrow
[jedi_saber_throw_taunt]
2
saberThrow
[jedi_saber_throw_taunt]
3
forcepush
[jedi_saber_throw_taunt]
4
saberThrow
[jedi_saber_throw_taunt]
5
snipe
[jedi_saber_throw_taunt]
6
surgicalstrike
[jedi_saber_throw_taunt]
7
saberThrow
[jedi_saber_throw_taunt]
  • [hidden] [0s] [not displayed]
    saberThrowEffect #1

  • 1
    • When effect is applied

    Perform the following actions:

    • Add effect #2 to TARGET from CASTER
  • [hidden] [1s]
    saberThrowEffect #2

  • 1
    • When effect is applied

    Override target to:

    • AoE Sphere
      - AOE Include Phase Players = (bool) false
      - Max Targets = (int) 8
      - Sort Type = Closest
      - Radius = 100m

    Only when the following conditions are met:

      • <
        • If TARGET is alive
        AND
        • If TARGET is an enemy
        >

    Perform the following actions:

    • Add effect #3 to TARGET from CASTER
  • 2
    • When effect expires

    Perform the following actions:

    • Add effect #4 to TARGET from CASTER
  • [hidden] [5s]
    forcepushEffect #3

  • [0s] [not displayed]
    saberThrowEffect #4

  • 1
    • When effect is applied

    Override target to:

    • Random Enemy
      - Ignore Current = (bool) true
      - Ignore NPC = (bool) false
      - Ignore PC = (bool) false
      - Ignore CC = (bool) false

    Only when the following conditions are met:

      • <
        • If TARGET has an effect with the tag tag.​abl.​qtr.​flashpoint.​rishi.​flashpoint_2.​mob.​boss.​boss_2.​jedi.​executed_throw_check
        AND
        • If TARGET is alive
        AND
        • If TARGET is an enemy
        >

    Perform the following actions:

    • Add effect #5 to TARGET from CASTER
  • 2
    • When effect is applied

    Override target to:

    • Random Enemy
      - Ignore Current = (bool) false
      - Ignore NPC = (bool) false
      - Ignore PC = (bool) false
      - Ignore CC = (bool) false

    Only when the following conditions are met:

      • <
        • If TARGET has an effect with the tag tag.​abl.​qtr.​flashpoint.​rishi.​flashpoint_2.​mob.​boss.​boss_2.​jedi.​executed_throw_check
        AND
        • If TARGET is alive
        AND
        • If TARGET is an enemy
        AND
        • If previous subeffect did not meet all conditions
        >

    Perform the following actions:

    • Add effect #5 to TARGET from CASTER
  • [hidden] [0.65s]
    snipeEffect #5

  • 1
    • When effect is applied

    Perform the following actions:

    • Taunt
      - Duration = (time) 2 Sek.
  • 2
    • When effect expires

    Perform the following actions:

    • Add effect #6 to TARGET from CASTER
    • Add effect #7 to TARGET from CASTER
  • [hidden] [5s]
    surgicalstrikeEffect #6

  • [hidden] [2.5s]
    saberThrowEffect #7

  • 1
    • When effect is applied

    Perform the following actions:

    • Immobilize and prevent rotation