1. Fähigkeiten
  2. qtr
  3. 1x4
  4. raid
  5. asation
  6. enemy
  7. boss
  8. kephess
  9. logic
  10. energy_sphere
  11. passive

[passive]

[passive]

Eigenschaften

Conditions

Metadaten

Users

Used by
  • class.npc.qtr.1x4.raid.asation.enemy.difficulty_4.boss.kephess.energy_sphere
  • class.npc.qtr.1x4.raid.asation.enemy.difficulty_2.boss.kephess.energy_sphere

Related effects, buffs and debuffs

Please click on an effect below to view its details.

Ability activation
1
ionclipFokussierte Elektrizität – Diese fokussierte Elektrizitätssphäre verursacht Pulsierende Energie.
2
[passive]
3
[passive]
4
[passive]
5
[passive]
  • [does not expire]
    ionclipFokussierte Elektrizität
    Diese fokussierte Elektrizitätssphäre verursacht Pulsierende Energie.

  • 1
    • Before NPC with this effect takes damage

    Override target to:

    • Trigger Caster

    Only when the following conditions are met:

      • If TARGET does not have 1 or more effects with the tag tag.​abl.​qtr.​1x4.​raid.​asation.​enemy.​boss.​kephess.​energy_sphere_has_begun_chase applied by CASTER

    Perform the following actions:

    • Absorb Damage
      - Damage Type = (int) 5
      - Spell Type = (int) 1
      - Level Cap = (int) 0
      - Amplifier Spec = (int) 0
      - Amount Max = (float) 0
      - Amount Min = (float) 0
      - Amount Percent = (float) 1
      - Standard Health Percent Max = (float) 0
      - Standard Health Percent Min = (float) 0
      - Max Damage Absorbed = (float) 0
      - Healing Power Coefficient = (float) 0
      - Standard Rating Percent Min = (float) 0
      - Standard Rating Percent Max = (float) 0
  • [hidden] [2.5s]
    Effect #2

  • 1
    • When effect is applied

    Perform the following actions:

    • Immobilize but allow rotation
  • [hidden] [does not expire]
    Effect #3

  • 1
    • When effect is applied

    Perform the following actions:

    • Play appearance epp.qtr.1x4.raid.asation.boss.kephess.add_passive.passive_vfx, dependent on calling effect
  • 2
    • Just before NPC with this effect dies

    Perform the following actions:

    • Add effect #4 to TARGET from CASTER
  • [hidden] [2s]
    Effect #4

  • 1
    • Just before this effect is removed

    Perform the following actions:

    • Add effect #5 to TARGET from CASTER
  • [hidden] [does not expire]
    Effect #5

  • 1
    • When effect is applied

    Perform the following actions: