1. Fähigkeiten
  2. operation
  3. oricon
  4. fortress
  5. boss
  6. dread_master_brontes
  7. brontes
  8. clock_channel

Strahlüberladung

discharge

Strahlüberladung

Eigenschaften

Conditions

Metadaten

Users

Used by
  • class.npc.operation.oricon.fortress.boss.dread_master_brontes.dread_master_brontes

Related effects, buffs and debuffs

Please click on an effect below to view its details.

Ability activation
1
discharge
Strahlüberladung
2
discharge
Feldüberladung
3
discharge
Energiestrahl
4
discharge
Strahlüberladung
5
discharge
Feldüberladung
6
discharge
Strahlüberladung
7
discharge
Transition to Phase 5
8
cc_aggressiveStrahlüberladung – Immun gegen Spott.
  • [hidden] [3s]
    dischargeEffect #1

  • 1
    • When effect is applied

    Perform the following actions:

    • Play appearance epp.operation.oricon.fortress.boss.dread_master_brontes.clock_precast_warning, dependent on calling effect
  • 2
    • When effect expires

    Perform the following actions:

    • Add effect #2 to TARGET from CASTER
  • [hidden] [does not expire]
    dischargeFeldüberladung

  • 1
    • When effect is applied

    Perform the following actions:

    • Grant Immunity
      - Tag = (string)
      - Ability Spec = 0
      - Damage Type List = Int(5)
      - Damage Channel List = Int(1)
    • Play appearance epp.operation.oricon.fortress.boss.dread_master_brontes.clock_lightning_channel, dependent on calling effect
  • 2
    • When effect is applied

    Override target to:

    • AoE Sphere
      - AOE Include Phase Players = (bool) false
      - Max Targets = (int) 1
      - Sort Type = Closest
      - Radius = 70m

    Only when the following conditions are met:

    Perform the following actions:

    • Add effect #3 to TARGET from CASTER
  • 3
    • When effect ticks

    Override target to:

    • AoE Sphere
      - AOE Include Phase Players = (bool) false
      - Max Targets = (int) 16
      - Sort Type = Closest
      - Radius = 5m

    Only when the following conditions are met:

      • <
        • If TARGET is alive
        AND
        • If TARGET is an enemy
        >

    Perform the following actions:

    • Add effect #5 to TARGET from CASTER
  • 4
    • When effect ticks the 4th time

    Override target to:

    • AoE Sphere
      - AOE Include Phase Players = (bool) true
      - Max Targets = (int) 1
      - Sort Type = Closest
      - Radius = 140m

    Only when the following conditions are met:

      • If TARGET is a player

    Perform the following actions:

    • Add effect #6 to TARGET from TARGET
  • 5
    • When channel ended
    • When channel finished

    Perform the following actions:

    • Add effect #7 to TARGET from CASTER
  • [hidden] [does not expire]
    dischargeEnergiestrahl

  • 1
    • When effect is applied

    Perform the following actions:

    • Play appearance epp.operation.oricon.fortress.boss.dread_master_brontes.clock_lightning_channel, dependent on calling effect
  • 2
    • When effect ticks

    Override target to:

    • AoE Cylinder
      - AOE Include Phase Players = (bool) true
      - Max Targets = (int) 16
      - Direction = Target
      - Sort Type = Closest
      - Radius = 2m
      - Distance = 140m

    Only when the following conditions are met:

      • If TARGET is alive

    Perform the following actions:

    • Add effect #4 to TARGET from CASTER
  • [0s] [not displayed]
    dischargeEffect #4

  • 1
    • When effect is applied

    Perform the following actions:

    • Spell Damage
      - Disable Crit Roll = (bool) false
      - Damage Type = (int) 2
      - Slot = (int) 1
      - Spell Type = (int) 3
      - Level Cap = (int) 0
      - Amount Max = (float) 0
      - Amount Min = (float) 0
      - Amount Percent = (float) 0
      - Threat Percent = (float) 0
      - Standard Health Percent Max = (float) 1
      - Standard Health Percent Min = (float) 1
      - Amount Modifier Percent = (float) 0
      - Coefficient = (float) 0
      - Health Steal Percentage = (float) 0
      - Standard Rating Percent Min = (float) 0
      - Standard Rating Percent Max = (float) 0
  • [0s] [not displayed]
    dischargeFeldüberladung

  • 1
    • When effect is applied

    Perform the following actions:

    • Spell Damage
      - Disable Crit Roll = (bool) false
      - Damage Type = (int) 2
      - Slot = (int) 1
      - Spell Type = (int) 3
      - Level Cap = (int) 0
      - Amount Max = (float) 0
      - Amount Min = (float) 0
      - Amount Percent = (float) 0
      - Threat Percent = (float) 0
      - Standard Health Percent Max = (float) 0,2
      - Standard Health Percent Min = (float) 0,2
      - Amount Modifier Percent = (float) 0
      - Coefficient = (float) 0
      - Health Steal Percentage = (float) 0
      - Standard Rating Percent Min = (float) 0
      - Standard Rating Percent Max = (float) 0
    • Play appearance epp.trooper.pulse_round.shock, dependent on calling effect
  • [hidden] [1s]
    dischargeEffect #6

  • 1
    • When effect is applied

    Perform the following actions:

    • Execute hydra hook disp_clock_12
  • [does not expire]
    cc_aggressiveStrahlüberladung
    Immun gegen Spott.

  • 1
    • When effect is applied

    Perform the following actions:

    • Grant Immunity
      - Ability Spec = 0
      - Damage Type List = Int(5)
      - Damage Channel List = Int(1)
      - Tags: tag.abl.debuff.taunt