1. Fähigkeiten
  2. operation
  3. iokath
  4. boss
  5. aivelesne
  6. adds
  7. initial_obelisk
  8. passive

[passive]

[passive]

Eigenschaften

Conditions

Metadaten

Users

Used by

Related effects, buffs and debuffs

Please click on an effect below to view its details.

Ability activation
1
Health/Damage Mods
2
[passive]
3
[passive]
4
cc_passiveBeschäftigt – Ziel konzentriert sich auf eine Aufgabe. Bedrohungsradius um 100% reduziert.
5
[passive]
6
abl_jc_sa_mental_continuumRegenerative Sicherheitsmaßnahme – Regeneriert jede halbe Sekunde 1% deiner maximalen Gesundheit.
7
[passive]
8
[passive]
9
cc_passiveBedrohungseskalation – Dieser Obelisk hat sich von schwerem Schaden erholt und lenkt nun seine volle Aufmerksamkeit auf die Neutralisierung der Bedrohung.
  • [hidden] [1s]
    Effect #2

  • 1
    • When effect is applied

    Perform the following actions:

    • Play appearance epp.operation.yavin_4.boss.the_returned.hk_47.probe.overload_explosion, dependent on calling effect
    • Execute hydra hook Spawn_PLCs
  • 2
    • When effect expires

    Perform the following actions:

    • Add effect #3 to TARGET from CASTER
  • [hidden] [3600s]
    Effect #3

  • 1
    • When effect is applied

    Perform the following actions:

  • [does not expire]
    cc_passiveBeschäftigt
    Ziel konzentriert sich auf eine Aufgabe. Bedrohungsradius um 100% reduziert.

  • 1
    • When CASTER enters combat

    Perform the following actions:

    • Remove this effect
  • [hidden] [does not expire]
    Effect #5

  • 1
    • When effect is applied

    Perform the following actions:

    • Associate 4826208095291634829 with 40% HP
  • 2
    • When HP drops below 4826208095291634829

    Perform the following actions:

    • Add effect #6 to TARGET from CASTER
    • Remove this effect
  • [does not expire]
    abl_jc_sa_mental_continuumRegenerative Sicherheitsmaßnahme
    Regeneriert jede halbe Sekunde 1% deiner maximalen Gesundheit.

  • 1
    • When effect ticks

    Perform the following actions:

    • Heal the TARGET for 1*BonusHeal + (1% of its HP), causing no threat
  • 2
    • When character receives healing

    Only when the following conditions are met:

      • If hitpoints of CASTER ≥ 99.5%

    Perform the following actions:

    • Play appearance epp.operation.iokath.boss.aivelesne.adds.monitor.invuln_shield_break, dependent on calling effect
    • Add effect #8 to TARGET from CASTER
    • Add effect #9 to TARGET from CASTER
    • Remove this effect
  • 3
    • When effect is applied

    Perform the following actions:

    • Play appearance epp.operation.iokath.boss.aivelesne.adds.monitor.invuln_shield_buff, dependent on calling effect
    • Grant Immunity
      - Tag = (string)
      - Ability Spec = 0
      - Damage Type List = Int(1, 2, 3, 4)
      - Damage Channel List = Int(1)
  • 4
    • When character receives an effect with tags tag.abl.operation.iokath.boss.aivelesne.adds.monitor.charge_fire_and_forget_nightmare_block_healing

    Perform the following actions:

    • Add effect #7 to TARGET from CASTER
    • Play appearance epp.operation.iokath.boss.aivelesne.adds.monitor.invuln_shield_break, dependent on calling effect
    • Remove this effect
  • [hidden] [8s]
    Effect #7

  • 1
    • When effect expires

    Perform the following actions:

    • Add effect #8 to TARGET from CASTER
  • [hidden] [1s]
    Effect #8

  • 1
    • When effect is applied

    Perform the following actions:

    • Add effect #5 to TARGET from CASTER
  • [does not expire]
    cc_passiveBedrohungseskalation
    Dieser Obelisk hat sich von schwerem Schaden erholt und lenkt nun seine volle Aufmerksamkeit auf die Neutralisierung der Bedrohung.

  • 1
    • When effect is applied

    Perform the following actions:

    • Play appearance epp.operation.iokath.boss.aivelesne.adds.initial_obelisk.threat_escalation_buff, dependent on calling effect
    • Set attack wave to #3