1. Fähigkeiten
  2. qtr
  3. 1x2
  4. daily
  5. the_black_hole
  6. imperial
  7. the_end_of_torvix
  8. shock_rocket

[shock_rocket]

stimpack

[shock_rocket]

Eigenschaften

Conditions

Metadaten

Users

Used by
  • class.npc.qtr.1x2.daily.the_black_hole.imperial.the_fall_of_torvix.annihilation_droid

Related effects, buffs and debuffs

Please click on an effect below to view its details.

Ability activation
1
stimpack
[shock_rocket]
2
stimpack
[shock_rocket]
3
stimpack
[shock_rocket]
4
stimpack
[shock_rocket]
  • [0s] [not displayed]
    stimpackEffect #1

  • 1
    • When effect is applied

    Override target to:

    • Random Enemy
      - Ignore Current = (bool) true
      - Ignore NPC = (bool) false
      - Ignore PC = (bool) false
      - Ignore CC = (bool) false

    Only when the following conditions are met:

      • <
        • If TARGET does not have any effect with the tag tag.​abl.​qtr.​1x2.​daily.​the_black_hole.​imperial.​the_fall_of_torvix.​recently_hit_by_shock_rocket
        AND
        • If CASTER is positioned 7m to 50m to melee distance of TARGET
        >

    Perform the following actions:

    • Add effect #4 to TARGET from CASTER
  • 2
    • When effect is applied

    Only when the following conditions are met:

      • If previous subeffect did not meet all conditions

    Perform the following actions:

    • Add effect #2 to TARGET from CASTER
  • [0s] [not displayed]
    stimpackEffect #2

  • 1
    • When effect is applied

    Override target to:

    • Random Enemy
      - Ignore Current = (bool) true
      - Ignore NPC = (bool) false
      - Ignore PC = (bool) false
      - Ignore CC = (bool) false

    Only when the following conditions are met:

      • If CASTER is positioned 7m to 50m to melee distance of TARGET

    Perform the following actions:

    • Add effect #4 to TARGET from CASTER
  • 2
    • When effect is applied

    Only when the following conditions are met:

      • If previous subeffect did not meet all conditions

    Perform the following actions:

    • Add effect #3 to TARGET from CASTER
  • [0s] [not displayed]
    stimpackEffect #3

  • 1
    • When effect is applied

    Override target to:

    • Random Enemy
      - Ignore Current = (bool) true
      - Ignore NPC = (bool) false
      - Ignore PC = (bool) false
      - Ignore CC = (bool) false

    Perform the following actions:

    • Add effect #4 to TARGET from CASTER
  • 2
    • When effect is applied

    Override target to:

    • Primary Target

    Only when the following conditions are met:

      • If previous subeffect did not meet all conditions

    Perform the following actions:

    • Add effect #4 to TARGET from CASTER
  • [hidden] [30s]
    stimpackEffect #4

  • 1
    • When effect is applied

    Perform the following actions:

    • Execute hydra hook rocket_target