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  10. merc_area_threat

[merc_area_threat]

[merc_area_threat]

Eigenschaften

Conditions

Metadaten

Users

Used by
  • class.npc.qtr.1x6.raid.darvannis.enemy.difficulty_1.boss.shadow_dealer.melee_mercenary

Related effects, buffs and debuffs

Please click on an effect below to view its details.

Ability activation
1
[merc_area_threat]
2
[merc_area_threat]
3
[merc_area_threat]
4
[merc_area_threat]
  • [0s] [not displayed]
    Effect #1

  • 1
    • When effect is applied

    Override target to:

    • Caster

    Perform the following actions:

    • Add effect #2 to TARGET from CASTER
  • [0s] [not displayed]
    Effect #2

  • 1
    • When effect is applied

    Perform the following actions:

    • Modify Threat
      - Is Taunt = (bool) false
      - Amount Max = (float) 0
      - Amount Min = (float) 0
      - Amount Percent = (float) -0,99
      - Standard Health Percent Max = (float) 0
      - Standard Health Percent Min = (float) 0
    • Add effect #3 to TARGET from CASTER
  • [0s] [not displayed]
    Effect #3

  • 1
    • When effect is applied

    Override target to:

    • AoE Sphere
      - AOE Include Phase Players = (bool) false
      - Max Targets = (int) 24
      - Sort Type = Closest
      - Radius = 100m

    Only when the following conditions are met:

      • <
        • If CASTER is positioned ≤ 100m to melee distance of TARGET
        AND
        • If TARGET is alive
        AND
        • If TARGET is an enemy
        AND
        • If TARGET is a player
        >

    Perform the following actions:

    • Add effect #4 to TARGET from CASTER
  • 2
    • When effect is applied

    Override target to:

    • AoE Sphere
      - AOE Include Phase Players = (bool) false
      - Max Targets = (int) 24
      - Sort Type = Closest
      - Radius = 100m

    Only when the following conditions are met:

      • <
        • If CASTER is positioned ≤ 100m to melee distance of TARGET
        AND
        • If TARGET is alive
        AND
        • If TARGET is an enemy
        AND
        • If previous subeffect did not meet all conditions
        >

    Perform the following actions:

    • Add effect #4 to TARGET from CASTER
  • [hidden] [5s]
    Effect #4

  • 1
    • When effect is applied

    Perform the following actions:

    • Modify Threat
      - Is Taunt = (bool) false
      - Amount Max = (float) 1.000
      - Amount Min = (float) 1.000
      - Amount Percent = (float) 0
      - Standard Health Percent Max = (float) 0
      - Standard Health Percent Min = (float) 0