1. Fähigkeiten
  2. world_design
  3. flashpoint
  4. enemy
  5. sentinel
  6. snipe

Heckenschuss

ambush

Heckenschuss

Ein Gewehrschuss, der hohen Schaden verursacht. Größerer Schaden bei entfernten Zielen.

Eigenschaften

Conditions

Metadaten

Users

Related effects, buffs and debuffs

Ability activation
1
ambush
Heckenschuss
  • [0s]
    ambushHeckenschuss

  • 1
    • When effect is applied

    Perform the following actions:

    • Play appearance epp.agent.snipe.snipe_fire
    • Invoke Projectile
      - Determine Hit = (bool) false
      - Timed Projectile = (bool) false
      - Hit Checked = (bool) false
      - Is Special Ability = (bool) false
      - Ignore Dual Wield Modifier = (bool) false
      - Slot = (int) 2
      - Spell Type = (int) 1
      - Travel Speed = (float) 10
      - Travel Time = (time) 0 Sek.
  • 2
    • When projectile completed travel and hit target

    Only when the following conditions are met:

      • If CASTER is positioned 5m to 15m to center of TARGET

    Perform the following actions:

    • Damage
      - Damage Type = (int) 2
      - Level Cap = (int) 0
      - Amount Max = (float) 0
      - Amount Min = (float) 0
      - Amount Percent = (float) 0
      - Threat Percent = (float) 0
      - Standard Health Percent Max = (float) 34
      - Standard Health Percent Min = (float) 30
      - Damage Modifier = (float) 0
  • 3
    • When projectile completed travel and hit target

    Only when the following conditions are met:

      • If CASTER is positioned 15m to 25m to center of TARGET

    Perform the following actions:

    • Damage
      - Damage Type = (int) 2
      - Level Cap = (int) 0
      - Amount Max = (float) 0
      - Amount Min = (float) 0
      - Amount Percent = (float) 0
      - Threat Percent = (float) 0
      - Standard Health Percent Max = (float) 50
      - Standard Health Percent Min = (float) 42
      - Damage Modifier = (float) 0
  • 4
    • When projectile completed travel and hit target

    Only when the following conditions are met:

      • If CASTER is positioned 25m to 35m to center of TARGET

    Perform the following actions:

    • Damage
      - Damage Type = (int) 2
      - Level Cap = (int) 0
      - Amount Max = (float) 0
      - Amount Min = (float) 0
      - Amount Percent = (float) 0
      - Threat Percent = (float) 0
      - Standard Health Percent Max = (float) 67
      - Standard Health Percent Min = (float) 59
      - Damage Modifier = (float) 0