[utl_ai_possessed_death]
[utl_ai_possessed_death]
Eigenschaften
Type: | active |
Activation time: | instant |
Target type: | Self |
AI type: | None |
Metadaten
Contained since: | Patch 4.0.0 |
Global ID: | 16141043124992153423 |
Combat log ID: | 3678420445691904 |
FQN: | abl. |
Star Wars name: | [utl_ai_possessed_death] |
In anderen Sprachen: | [utl_ai_possessed_death] [utl_ai_possessed_death] |
Andere Seiten: | TORCommunity |
Users
Related effects, buffs and debuffs
- [30s]
[utl_ai_possessed_death]Slot: Debuff Duration: 30 Sek. On death: Effect is removed Tick rate: 1 Sek. (30 ticks) # occurrences: 1 Hydra script: hyd. flashpoint. star_ fortress. boss. solo_ boss. inst_ ai_ combat_ detector Initializers: - Set Duration
- Is Hidden = (bool) false
- Is Real Time = (bool) false
- Is Short Duration Persist = (bool) false
- Toughness = (int) 3
- Duration = (time) 30 Sek.
- Max Duration = (time) 30 Sek. - Set Stack Limit
- Is By Tag = (bool) false
- Is Per Caster = (bool) false
- Is Multi Target = (bool) false
- Relevant Tags = (string)
- Max Stack Count = (int) 1 - Set type to Negative, cannot toggle off
Global ID: 16141072729631008381 FQN: abl. flashpoint. star_ fortress. boss. solo_ boss. utl_ ai_ possessed_ death/5/1 - Set Duration
- 1
- When effect is applied
Perform the following actions:
- Dispel all effects from tags tag.abl.flashpoint.star_fortress.solo_boss.is_possessing
- 2
- When effect is applied
Perform the following actions:
- Stun the TARGET
- 3
- When effect ticks the 2nd time
Perform the following actions:
- Execute hydra hook ExposeDataCore (object self = Target)
- 4
- When effect ticks the 22th time
Perform the following actions:
- Execute hydra hook RebootBarkStart (object self = Target)
- 5
- When effect ticks the 25th time
Perform the following actions:
- Execute hydra hook RebootCoundown5 (object self = Target)
- 6
- When effect ticks the 26th time
Perform the following actions:
- Execute hydra hook RebootCoundown4 (object self = Target)
- 7
- When effect ticks the 27th time
Perform the following actions:
- Execute hydra hook RebootCoundown3 (object self = Target)
- 8
- When effect ticks the 28th time
Perform the following actions:
- Execute hydra hook RebootCoundown2 (object self = Target)
- 9
- When effect ticks the 29th time
Perform the following actions:
- Execute hydra hook RebootCoundown1 (object self = Target)
- 10
- When CASTER exits combat
Perform the following actions:
- Remove this effect
- 11
- When effect expires
Only when the following conditions are met:
- If TARGET is in combat
Perform the following actions:
- Execute hydra hook ResetDataCores (object self = Target)