[passive]
[passive]
Eigenschaften
Type: | passive |
Activation time: | instant |
Target type: | Self |
AI type: | None |
Metadaten
Contained since: | Patch 6.0.0 |
Global ID: | 16141054947700586286 |
Combat log ID: | 4250583103963136 |
FQN: | abl. |
Star Wars name: | [passive] |
In anderen Sprachen: | [passive] [passive] |
Andere Seiten: | TORCommunity |
Users
Related effects, buffs and debuffs
Please click on an effect below to view its details.
- [hidden] [does not expire]
Effect #1Slot: Buff Duration: passive On death: Effect is removed # occurrences: 0 Global ID: 16141122412599358892 FQN: abl. operation. dxun. boss. holding_ pens. felshade. passive/16/1 - 1
- When effect is applied
Perform the following actions:
- Set movement speed to 150%
- 2
- When CASTER enters combat
Only when the following conditions are met:
- If a random chance of 33% is met
Perform the following actions:
- Set cooldown of Geist in der Dunkelheit to 10 Sek.
Geist in der Dunkelheit
FQN: abl.operation.dxun.boss.holding_pens.felshade.enter_stealth
- Set cooldown of Zuschlagen to 12 Sek.
Zuschlagen
FQN: abl.operation.dxun.boss.holding_pens.felshade.pounce
- 3
- When CASTER enters combat
Only when the following conditions are met:
- If a random chance of 33% is met
Perform the following actions:
- Set cooldown of Geist in der Dunkelheit to 15 Sek.
Geist in der Dunkelheit
FQN: abl.operation.dxun.boss.holding_pens.felshade.enter_stealth
- Set cooldown of Zuschlagen to 16 Sek.
Zuschlagen
FQN: abl.operation.dxun.boss.holding_pens.felshade.pounce
- 4
- When CASTER enters combat
Only when the following conditions are met:
- If a random chance of 55% is met
Perform the following actions:
- Set cooldown of Geist in der Dunkelheit to 6 Sek.
Geist in der Dunkelheit
FQN: abl.operation.dxun.boss.holding_pens.felshade.enter_stealth
- Set cooldown of Zuschlagen to 8 Sek.
Zuschlagen
FQN: abl.operation.dxun.boss.holding_pens.felshade.pounce
- 5
- When character receives an effect with tags tag.
abl. , not more than every 5 Sek.operation. dxun. boss. holding_pens. lightsource
Perform the following actions:
- Add effect #3 to TARGET from CASTER
- When character receives an effect with tags tag.
- [hidden] [does not expire]
Effect #2Slot: Buff Duration: passive On death: Effect persists # occurrences: 0 Tags: tag. abl. operation. dxun. boss. holding_ pens. felshade. is_ felshade Global ID: 16141125711134241349 FQN: abl. operation. dxun. boss. holding_ pens. felshade. passive/16/2 - 1
- When effect is applied
Only when the following conditions are met:
- If difficulty is set to 8-man SM
Perform the following actions:
- Modify stat Modifikator für ausgeteilten Schaden (Prozent)
- Modify stat Maximale Gesundheit, set to 112%
- 2
- When effect is applied
Only when the following conditions are met:
- If difficulty is set to 16-man SM
Perform the following actions:
- Modify stat Modifikator für ausgeteilten Schaden (Prozent)
- Modify stat Maximale Gesundheit, set to 220%
- 3
- When effect is applied
Only when the following conditions are met:
- <
- If difficulty is set to Master Mode
- If difficulty is set to 8-man VM
Perform the following actions:
- Modify stat Modifikator für ausgeteilten Schaden (Prozent), increase by 0,25
- Modify stat Maximale Gesundheit, set to 255,08082%
- Modify meta stat Modifikator für ausgeteilten Schaden (Prozent) for effects from tag tag.
abl. , increase by 400%operation. dxun. boss. holding_ pens. felshade. flurry_ in_ dark_ damage - Modify meta stat Modifikator für ausgeteilten Schaden (Prozent) for effects from tag tag.
abl. , increase by 175%operation. dxun. boss. holding_ pens. felshade. flurry_ in_ light_ damage - Modify meta stat Modifikator für ausgeteilten Schaden (Prozent) for effects from tag tag.
abl. , increase by 50%operation. dxun. boss. holding_ pens. felshade. pounce_ damage
- 4
- When effect is applied
Only when the following conditions are met:
- <
- If difficulty is not set to Master Mode
- If difficulty is set to 8-man VM
Perform the following actions:
- Modify stat Modifikator für ausgeteilten Schaden (Prozent)
- Modify stat Maximale Gesundheit, set to 270%
- Modify meta stat Modifikator für ausgeteilten Schaden (Prozent) for effects from tag tag.
abl. , increase by 50%operation. dxun. boss. holding_ pens. felshade. flurry_ in_ dark_ damage - Modify meta stat Modifikator für ausgeteilten Schaden (Prozent) for effects from tag tag.
abl. , increase by 75%operation. dxun. boss. holding_ pens. felshade. flurry_ in_ light_ damage - Modify meta stat Modifikator für ausgeteilten Schaden (Prozent) for effects from tag tag.
abl. , increase by 50%operation. dxun. boss. holding_ pens. felshade. pounce_ damage
- 5
- When effect is applied
Only when the following conditions are met:
- <
- If difficulty is not set to Master Mode
- If difficulty is set to 16-man VM
Perform the following actions:
- Modify stat Modifikator für ausgeteilten Schaden (Prozent)
- Modify stat Maximale Gesundheit, set to 549,56551%
- Modify meta stat Modifikator für ausgeteilten Schaden (Prozent) for effects from tag tag.
abl. , increase by 50%operation. dxun. boss. holding_ pens. felshade. flurry_ in_ dark_ damage - Modify meta stat Modifikator für ausgeteilten Schaden (Prozent) for effects from tag tag.
abl. , increase by 75%operation. dxun. boss. holding_ pens. felshade. flurry_ in_ light_ damage - Modify meta stat Modifikator für ausgeteilten Schaden (Prozent) for effects from tag tag.
abl. , increase by 50%operation. dxun. boss. holding_ pens. felshade. pounce_ damage
- 6
- When effect is applied
Only when the following conditions are met:
- <
- If difficulty is set to Master Mode
- If difficulty is set to 16-man VM
Perform the following actions:
- Modify stat Modifikator für ausgeteilten Schaden (Prozent), increase by 0,25
- Modify stat Maximale Gesundheit, set to 698,93174%
- Modify meta stat Modifikator für ausgeteilten Schaden (Prozent) for effects from tag tag.
abl. , increase by 400%operation. dxun. boss. holding_ pens. felshade. flurry_ in_ dark_ damage - Modify meta stat Modifikator für ausgeteilten Schaden (Prozent) for effects from tag tag.
abl. , increase by 175%operation. dxun. boss. holding_ pens. felshade. flurry_ in_ light_ damage - Modify meta stat Modifikator für ausgeteilten Schaden (Prozent) for effects from tag tag.
abl. , increase by 50%operation. dxun. boss. holding_ pens. felshade. pounce_ damage
- [15s]
Blendendes Licht
Erhöht den Schaden aus allen Quellen pro Ladung um 10%, maximal um 30%.
Desorientiert und kann sich nicht verteidigen!Slot: Buff Duration: 15 Sek. On death: Effect is removed Initial stacks: 1 Max stacks: 3 # occurrences: 1 Initializers: - Set Duration
- Is Hidden = (bool) false
- Is Real Time = (bool) false
- Is Short Duration Persist = (bool) false
- Toughness = (int) 3
- Duration = (time) 15 Sek.
- Max Duration = (time) 15 Sek. - Set Stack Limit
- Is By Tag = (bool) false
- Is Per Caster = (bool) false
- Is Multi Target = (bool) false
- Relevant Tags = (string)
- Max Stack Count = (int) 1 - Set Scales with Charges
Conditions: - Can only be called by other effects
Global ID: 16141124611622613002 Combat log ID: 4250583103963420 FQN: abl. operation. dxun. boss. holding_ pens. felshade. passive/16/3 - Set Duration
- 1
- When effect is applied
- When stacks of this effect increase
Perform the following actions:
- Modify stat Modifikator für erhaltenen Schaden (Prozent), increase by 0,1
- [hidden] [does not expire]
Effect #4Slot: Debuff Duration: passive On death: Effect is removed # occurrences: 0 Global ID: 16141127910157499683 FQN: abl. operation. dxun. boss. holding_ pens. felshade. passive/16/4 - 1
- When character receives an effect with tags tag.
abl. operation. dxun. boss. holding_pens. predator_droid. predator_droid_damage
Perform the following actions:
- Spell Damage
- Disable Crit Roll = (bool) false
- Damage Type = (int) 9
- Slot = (int) 1
- Spell Type = (int) 2
- Level Cap = (int) 0
- Amount Max = (float) 0
- Amount Min = (float) 0
- Amount Percent = (float) 0,08
- Threat Percent = (float) 0
- Standard Health Percent Max = (float) 0
- Standard Health Percent Min = (float) 0
- Amount Modifier Percent = (float) 0
- Coefficient = (float) 0
- Health Steal Percentage = (float) 0
- Standard Rating Percent Min = (float) 0
- Standard Rating Percent Max = (float) 0
- When character receives an effect with tags tag.