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  3. seasons
  4. 02
  5. ep_07
  6. mob
  7. vault_guardian
  8. morass

Morast

mysticalupgrade4

Morast

Manifestiert 240 Sekunden lang die Leere in einem Umkreis von 9 Metern um das Ziel herum. Feinde in dieser Zone erleiden körperlichen Schaden über Zeit. Es können nicht mehr als 15 Zonen gleichzeitig platziert werden.

Eigenschaften

Conditions

Metadaten

Users

Used by

Related effects, buffs and debuffs

Please click on an effect below to view its details.

Ability activation
1
abl_ag_op_kolto_waves
Morast
2
mysticalupgrade4
Morast
  • [hidden] [240s]
    abl_ag_op_kolto_wavesEffect #1

  • 1
    • When effect is applied

    Perform the following actions:

    • Play appearance epp.exp.seasons.02.ep_07.mob.vault_guardian.morass_gtae, dependent on calling effect
  • 2
    • When effect ticks
    • When effect is applied

    Override target to:

    • AoE Sphere
      - AOE Include Phase Players = (bool) false
      - Max Targets = (int) 4
      - Sort Type = Closest
      - Radius = 9m

    Only when the following conditions are met:

      • <
        • If TARGET is alive
        AND
        • If TARGET is an enemy
        >

    Perform the following actions:

    • Add effect #2 to TARGET from CASTER
  • 3
    • When CASTER exits combat

    Perform the following actions:

    • Remove this effect
  • [0s] [not displayed]
    mysticalupgrade4Effect #2

  • 1
    • When effect is applied

    Only when the following conditions are met:

      • <
        • <
          • <
            • If difficulty is set to 16-man SM
            AND
            • If TARGET is a companion
            >
          OR
          • If TARGET is a player
          >
        AND
        • If TARGET is alive
        >

    Perform the following actions:

    • Spell Damage
      - Disable Crit Roll = (bool) false
      - Damage Type = (int) 4
      - Slot = (int) 1
      - Spell Type = (int) 3
      - Level Cap = (int) 0
      - Amount Max = (float) 0
      - Amount Min = (float) 0
      - Amount Percent = (float) 0
      - Threat Percent = (float) 0
      - Standard Health Percent Max = (float) 0,16
      - Standard Health Percent Min = (float) 0,16
      - Amount Modifier Percent = (float) 0
      - Coefficient = (float) 0
      - Health Steal Percentage = (float) 0
      - Standard Rating Percent Min = (float) 0
      - Standard Rating Percent Max = (float) 0