1. Fähigkeiten
  2. npc
  3. ability
  4. custom
  5. boss
  6. flashpoint
  7. rra
  8. colonel_daksh
  9. hard
  10. smash2

Zerschlagen

smash

Zerschlagen

Zerschlägt bis zu 5 Feinde in der Nähe und verursacht <<1>> Kinetikschaden. Betäubt außerdem schwache und normale Feinde <<2[$d Sekunden/$d Sekunde/$d Sekunden]>> lang.

Eigenschaften

Conditions

Metadaten

Users

Used by
  • class.npc.humanoid.boss.rra.colonel_daksh.hard.colonel_daksh

Related effects, buffs and debuffs

Please click on an effect below to view its details.

Ability activation
1
smash
Zerschlagen
2
smash
Zerschlagen
3
stunnedBetäubt (Physisch) – Handlungsunfähig.
4
smash
Zerschlagen
  • [0s] [not displayed]
    smashEffect #1

  • 1
    • When effect is applied

    Perform the following actions:

    • Play appearance epp.npc.ability.custom.boss.flashpoint.rra.colonel_daksh.smash, dependent on calling effect
    • Add effect #2 to TARGET from CASTER
  • [0s] [not displayed]
    smashEffect #2

  • 1
    • When effect is applied

    Override target to:

    • AoE Sphere
      - AOE Include Phase Players = (bool) false
      - Max Targets = (int) 5
      - Sort Type = Closest
      - Radius = 8m

    Only when the following conditions are met:

      • <
        • Can only be called by other effects
        AND
        • If TARGET is an enemy
        AND
        • If TARGET is alive
        >

    Perform the following actions:

    • Spell Damage
      - Disable Crit Roll = (bool) false
      - Damage Type = (int) 1
      - Slot = (int) 1
      - Spell Type = (int) 3
      - Level Cap = (int) 0
      - Amount Max = (float) 0
      - Amount Min = (float) 0
      - Amount Percent = (float) 0
      - Threat Percent = (float) 0
      - Standard Health Percent Max = (float) 0,3
      - Standard Health Percent Min = (float) 0,3
      - Amount Modifier Percent = (float) 0
      - Coefficient = (float) 0
      - Health Steal Percentage = (float) 0
      - Standard Rating Percent Min = (float) 0
      - Standard Rating Percent Max = (float) 0
    • Ballistic Impulse, centered at caster, immediately knockdown, momentum = 2, 45° pitch, 0° yaw
    • Add effect #3 to TARGET from CASTER
  • [1.5s]
    stunnedBetäubt (Physisch)
    Handlungsunfähig.

  • 1
    • When effect is applied

    Perform the following actions:

    • Stun the TARGET
    • Play appearance epp.trooper.neural_surge.target, dependent on calling effect
  • [hidden] [5s]
    smashEffect #4