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  3. star_fortress
  4. boss
  5. droid_factory
  6. atk_flight_machine_gun

Schulterkanonen-Sperrfeuer

abl_sm_gs_efficient_ammo

Schulterkanonen-Sperrfeuer

Eigenschaften

Conditions

Metadaten

Users

Used by
  • class.npc.flashpoint.star_fortress.boss.droid_factory.droid_factory_boss

Related effects, buffs and debuffs

Please click on an effect below to view its details.

Ability activation
1
abl_sm_gs_efficient_ammo
Schulterkanonen-Sperrfeuer
2
abl_sm_gs_efficient_ammo
Schulterkanonen-Sperrfeuer
3
abl_sm_gs_efficient_ammo
Schulterkanonen-Sperrfeuer
4
abl_sm_gs_efficient_ammo
Schulterkanonen-Sperrfeuer
5
abl_sm_gs_efficient_ammo
SINGLE AOE
  • [hidden] [does not expire]
    abl_sm_gs_efficient_ammoEffect #1

  • 1
    • When effect is applied

    Only when the following conditions are met:

      • <
        • <
          • If CASTER does not have 1 or more effects with the tag tag.​abl.​flashpoint.​star_fortress.​droid_factory.​has_machinegun_target_left
          AND
          • If CASTER does not have 1 or more effects with the tag tag.​abl.​flashpoint.​star_fortress.​droid_factory.​has_machinegun_target_right
          >
        OR
        • <
          • If CASTER does not have 1 or more effects with the tag tag.​abl.​flashpoint.​star_fortress.​droid_factory.​has_machinegun_target_left
          AND
          • If CASTER has an effect with the tag tag.​abl.​flashpoint.​star_fortress.​droid_factory.​has_machinegun_target_right
          >
        OR
        • <
          • If CASTER does not have 1 or more effects with the tag tag.​abl.​flashpoint.​star_fortress.​droid_factory.​has_machinegun_target_right
          AND
          • If CASTER has an effect with the tag tag.​abl.​flashpoint.​star_fortress.​droid_factory.​has_machinegun_target_left
          >
        OR
        • If toughness of CASTER is ≤ Elite
        >

    Perform the following actions:

    • Add effect #2 to TARGET from CASTER
  • 2
    • When effect is applied

    Only when the following conditions are met:

      • <
        • If CASTER has an effect with the tag tag.​abl.​flashpoint.​star_fortress.​droid_factory.​has_machinegun_target_right
        AND
        • If CASTER has an effect with the tag tag.​abl.​flashpoint.​star_fortress.​droid_factory.​has_machinegun_target_left
        AND
        • If previous subeffect did not meet all conditions
        >

    Perform the following actions:

    • Add effect #3 to TARGET from CASTER
    • Add effect #4 to TARGET from CASTER
  • 3
    • Just before this effect is removed

    Perform the following actions:

    • Play appearance epp.flashpoint.star_fortress.boss.droid_factory.atk_machinegun_cannons_despawn, dependent on calling effect
  • 4
    • When effect ticks

    Only when the following conditions are met:

      • <
        • If CASTER is not in combat
        OR
        • If CASTER does not have 1 or more effects with the tag tag.​abl.​flashpoint.​star_fortress.​droid_factory.​is_firing_machinegun
        >

    Perform the following actions:

    • Interrupt ability and prevent usage for 3 Sek.
  • [hidden] [0s] [not displayed]
    abl_sm_gs_efficient_ammoEffect #2

  • 1
    • When effect is applied

    Override target to:

    • Random Enemy
      - Ignore Current = (bool) false
      - Ignore NPC = (bool) true
      - Ignore PC = (bool) false
      - Ignore CC = (bool) true

    Only when the following conditions are met:

      • <
        • If TARGET is alive
        AND
        • If TARGET has an effect with the tag tag.​abl.​flashpoint.​star_fortress.​droid_factory.​machinegun_target_front
        >

    Perform the following actions:

  • [hidden] [0s] [not displayed]
    abl_sm_gs_efficient_ammoEffect #3

  • 1
    • When effect is applied

    Override target to:

    • Random Enemy
      - Ignore Current = (bool) false
      - Ignore NPC = (bool) true
      - Ignore PC = (bool) false
      - Ignore CC = (bool) true

    Only when the following conditions are met:

      • <
        • If TARGET is alive
        AND
        • If TARGET has an effect with the tag tag.​abl.​flashpoint.​star_fortress.​droid_factory.​machinegun_target_left
        AND
        • If TARGET has an effect with the tag tag.​abl.​flashpoint.​star_fortress.​droid_factory.​machinegun_target_front
        >

    Perform the following actions:

  • [hidden] [0s] [not displayed]
    abl_sm_gs_efficient_ammoEffect #4

  • 1
    • When effect is applied

    Override target to:

    • Random Enemy
      - Ignore Current = (bool) false
      - Ignore NPC = (bool) true
      - Ignore PC = (bool) false
      - Ignore CC = (bool) true

    Only when the following conditions are met:

      • <
        • If TARGET is alive
        AND
        • If TARGET has an effect with the tag tag.​abl.​flashpoint.​star_fortress.​droid_factory.​machinegun_target_right
        AND
        • If TARGET has an effect with the tag tag.​abl.​flashpoint.​star_fortress.​droid_factory.​machinegun_target_front
        >

    Perform the following actions:

  • [4s]
    abl_sm_gs_efficient_ammo SINGLE AOE

  • 1
    • When effect is applied

    Perform the following actions:

    • Play appearance epp.flashpoint.star_fortress.boss.droid_factory.atk_machinegun_gtaoe_warning, dependent on calling effect
  • 2
    • When effect ticks

    Only when the following conditions are met:

    Perform the following actions:

    • Remove this effect