Sprengladung
Sprengladung
Eigenschaften
Type: | active |
Activation time: | instant |
Target type: | Attackable |
AI type: | Attack |
Metadaten
Contained since: | Patch 1.1.0 |
Global ID: | 16141086181787767599 |
Combat log ID: | 1781771477712896 |
FQN: | abl. |
Star Wars name: | Sprengladung |
In anderen Sprachen: | Explosive Charge Charge explosive |
Andere Seiten: | TORCommunity |
Users
Related effects, buffs and debuffs
Please click on an effect below to view its details.
- [0s]
SprengladungSlot: Debuff Duration: instant # occurrences: 0 Target overrides: - [target override] Random Enemy
- Ignore Current = (bool) false
- Ignore NPC = (bool) true
- Ignore PC = (bool) false
- Ignore CC = (bool) true
Global ID: 16140955342115102785 FQN: abl. creature. gonk_ droid. giant. explosive_ charge/2/1 - [target override] Random Enemy
- 1
- When effect is applied
Perform the following actions:
- Play appearance epp.
creature. , dependent on calling effectgonk_droid. giant. thermal_charge. apply_explosive - Invoke Projectile
- Determine Hit = (bool) false
- Timed Projectile = (bool) false
- Hit Checked = (bool) false
- Is Special Ability = (bool) false
- Ignore Dual Wield Modifier = (bool) false
- Slot = (int) 5
- Spell Type = (int) 1
- Travel Speed = (float) 3
- Travel Time = (time) 0 Sek.
- 2
- When projectile completed travel and hit target
Only when the following conditions are met:
- If the Tech spell hit
Perform the following actions:
- Add effect #2 to TARGET from CASTER
- [10s]
Experimenteller Sprengstoff
Explodiert gleich ...Slot: Debuff Duration: 10 Sek. On death: Effect is removed # occurrences: 1 Initializers: - Set Duration
- Is Hidden = (bool) false
- Is Real Time = (bool) false
- Is Short Duration Persist = (bool) false
- Toughness = (int) 1
- Duration = (time) 10 Sek.
- Max Duration = (time) 10 Sek. - Set Stack Limit
- Is By Tag = (bool) false
- Is Per Caster = (bool) false
- Is Multi Target = (bool) false
- Relevant Tags = (string)
- Max Stack Count = (int) 1
Conditions: - Can only be called by other effects
Global ID: 16140952043580222808 Combat log ID: 1781771477713155 FQN: abl. creature. gonk_ droid. giant. explosive_ charge/2/2 - Set Duration
- 1
- When effect is applied
Perform the following actions:
- Play appearance epp.
creature. , dependent on calling effectgonk_droid. giant. thermal_charge. charge_set - Mark as neutralized
- 2
- Just before this effect is removed
Perform the following actions:
- Play appearance epp.
creature. gonk_droid. giant. thermal_charge. explosion - Spell Damage
- Disable Crit Roll = (bool) false
- Damage Type = (int) 1
- Slot = (int) 1
- Spell Type = (int) 2
- Level Cap = (int) 0
- Amount Max = (float) 0
- Amount Min = (float) 0
- Amount Percent = (float) 0
- Threat Percent = (float) 0
- Standard Health Percent Max = (float) 0,24
- Standard Health Percent Min = (float) 0,2
- Amount Modifier Percent = (float) 0
- Coefficient = (float) 0
- Health Steal Percentage = (float) 0
- Standard Rating Percent Min = (float) 0
- Standard Rating Percent Max = (float) 0
- 3
- Just before this effect is removed
Override target to:
- AoE Sphere
- AOE Include Phase Players = (bool) false
- Max Targets = (int) 20
- Sort Type = Closest
- Radius = 8m
Only when the following conditions are met:
- <
- If TARGET does not have at least 1 of any effects from the ability Sprengladung
Sprengladung
FQN: abl.creature.gonk_droid.giant.explosive_charge
- If TARGET is an enemy
- If TARGET is alive
- If TARGET does not have at least 1 of any effects from the ability
Perform the following actions:
- Play appearance epp.
creature. gonk_droid. giant. thermal_charge. explosion - Spell Damage
- Disable Crit Roll = (bool) false
- Damage Type = (int) 1
- Slot = (int) 1
- Spell Type = (int) 2
- Level Cap = (int) 0
- Amount Max = (float) 0
- Amount Min = (float) 0
- Amount Percent = (float) 0
- Threat Percent = (float) 0
- Standard Health Percent Max = (float) 1,1
- Standard Health Percent Min = (float) 1
- Amount Modifier Percent = (float) 0,01
- Coefficient = (float) 0
- Health Steal Percentage = (float) 0
- Standard Rating Percent Min = (float) 0
- Standard Rating Percent Max = (float) 0 - Ballistic Impulse, centered at target, immediately knockdown, momentum = 2, 84° pitch, 0° yaw