1. Fähigkeiten
  2. npc
  3. ability
  4. custom
  5. boss
  6. yadira
  7. hard
  8. cyclone_nova

Zyklon-Nova

cycloneAttack

Zyklon-Nova

Eigenschaften

Conditions

Metadaten

Users

Used by
  • class.npc.humanoid.boss.ita.hard.yadira_ban

Related effects, buffs and debuffs

Please click on an effect below to view its details.

Ability activation
1
cycloneAttackZyklon-Nova – Weg hier! Yadira bereitet einen mächtigen Angriff vor, ihre Rüstung ist verstärkt.
2
cycloneAttack
Zyklon-Nova
3
thrownNiedergeschlagen – Am Boden und handlungsunfähig.
4
movementSlowedBewegung verlangsamt – Bewegungstempo reduziert.
  • [does not expire]
    cycloneAttackZyklon-Nova
    Weg hier! Yadira bereitet einen mächtigen Angriff vor, ihre Rüstung ist verstärkt.

  • 1
    • When effect is applied

    Perform the following actions:

    • Immobilize but allow rotation
    • Execute hydra hook yadira_cyclone (object self = Target)
    • Grant Immunity
      - Ability Spec = 0
      - Damage Type List = Int(5)
      - Damage Channel List = Int(1)
      - Tags: tag.abl.debuff.stun
    • Grant Immunity
      - Ability Spec = 0
      - Damage Type List = Int(5)
      - Damage Channel List = Int(1)
      - Tags: tag.abl.debuff.sleep
    • Grant Immunity
      - Ability Spec = 0
      - Damage Type List = Int(5)
      - Damage Channel List = Int(1)
      - Tags: tag.abl.debuff.knockdown
    • Grant Immunity
      - Ability Spec = 0
      - Damage Type List = Int(5)
      - Damage Channel List = Int(1)
      - Tags: tag.abl.debuff.physics
    • Grant Immunity
      - Ability Spec = 0
      - Damage Type List = Int(5)
      - Damage Channel List = Int(1)
      - Tags: tag.abl.debuff.banish
    • Modify stat Rüstungswert, set to 300%
  • 2
    • When effect is applied

    Override target to:

    • AoE Sphere
      - AOE Include Phase Players = (bool) false
      - Max Targets = (int) 20
      - Sort Type = Closest
      - Radius = 30m

    Only when the following conditions are met:

      • <
        • If TARGET is an enemy
        AND
        • If TARGET is alive
        AND
        • If TARGET is a player
        >

    Perform the following actions:

    • Add effect #4 to TARGET from CASTER
  • 3
    • When effect ticks the 4th time

    Perform the following actions:

    • Play appearance epp.npc.ability.custom.boss.yadira.cyclone_nova_release
  • 4
    • When effect is applied
    • When effect ticks

    Perform the following actions:

    • Play appearance epp.npc.ability.custom.boss.yadira.cyclone_tick
  • 5
    • When effect ticks the 5th time

    Perform the following actions:

    • Add effect #2 to TARGET from CASTER
  • [0s] [not displayed]
    cycloneAttackEffect #2

  • 1
    • When effect is applied

    Perform the following actions:

    • Play appearance epp.jedi_knight.cyclone_attack.target, dependent on calling effect
    • Spell Damage
      - Disable Crit Roll = (bool) false
      - Damage Type = (int) 1
      - Slot = (int) 1
      - Spell Type = (int) 3
      - Level Cap = (int) 0
      - Amount Max = (float) 0
      - Amount Min = (float) 0
      - Amount Percent = (float) 0
      - Threat Percent = (float) 0
      - Standard Health Percent Max = (float) 1,1
      - Standard Health Percent Min = (float) 1,1
      - Amount Modifier Percent = (float) 0
      - Coefficient = (float) 0
      - Health Steal Percentage = (float) 0
      - Standard Rating Percent Min = (float) 0
      - Standard Rating Percent Max = (float) 0
  • 2
    • When effect is applied

    Only when the following conditions are met:

      • If Result
        - Negated = (bool) false
        - Results Option: Combat Math Only = (bool) false
        - Results Option: Match All = (bool) false
        - Results = Int(63, 32, 1)

    Perform the following actions:

    • Add effect #3 to TARGET from CASTER
  • [3s]
    thrownNiedergeschlagen
    Am Boden und handlungsunfähig.

  • 1
    • When effect is applied

    Perform the following actions:

    • Ballistic Impulse, centered at caster, immediately knockdown, momentum = 2,5, 55° pitch, 0° yaw
    • Stun the TARGET
  • [5s]
    movementSlowedBewegung verlangsamt
    Bewegungstempo reduziert.

  • 1
    • When effect is applied

    Perform the following actions:

    • Play appearance epp.jedi_knight.sweep.debuff, dependent on calling effect
    • Set movement speed to 40%
    • Ballistic To Caster
      - Knockdown = (int) 1
      - Height = (float) 0,2