[Randomize a Rifle!]
[Randomize a Rifle!]
Eigenschaften
| Type: | active |
| Activation time: | instant |
| Target type: | Self |
| AI type: | None |
Metadaten
| Contained since: | Patch 6.1.1 |
| Global ID: | 16141088730860643012 |
| Combat log ID: | 4374175082872832 |
| FQN: | abl. |
| Star Wars name: | [Randomize a Rifle!] |
| In anderen Sprachen: | Randomize a Rifle! [Randomize a Rifle!] |
| Andere Seiten: | TORCommunity |
Users
Related effects, buffs and debuffs
Please click on an effect below to view its details.
- [0s] [not displayed]
Effect #1Slot: Buff Duration: instant # occurrences: 0 Initializers: - Set type to Positive, ignore token threat, cannot toggle off
Global ID: 16141117216530062300 FQN: abl. test. tackland. custom_ weapon. random_ rifle/4/1 - 1
- When effect is applied
Perform the following actions:
- Dispel all effects from tags tag.abl.test.custom_weapon.foregrip
- Dispel all effects from tags tag.abl.test.custom_weapon.barrel
- Dispel all effects from tags tag.abl.test.custom_weapon.receiver
- Dispel all effects from tags tag.abl.test.custom_weapon.stock
- Add effect #2 to TARGET from CASTER
- Add effect #3 to TARGET from CASTER
- Add effect #4 to TARGET from CASTER
- Add effect #5 to TARGET from CASTER
- Add effect #6 to TARGET from CASTER
- [hidden] [does not expire]
Effect #2Slot: Buff Duration: passive On death: Effect is removed # occurrences: 1 Tags: tag. abl. test. custom_ weapon. stock Initializers: - Set Stack Limit
- Is By Tag = (bool) true
- Is Per Caster = (bool) false
- Is Multi Target = (bool) false
- Relevant Tags = (string) tag.abl. test. custom_ weapon. stock
- Max Stack Count = (int) 1
Conditions: - Can only be called by other effects
Global ID: 16141118316041689353 FQN: abl. test. tackland. custom_ weapon. random_ rifle/4/2 - Set Stack Limit
- 1
- When effect is applied
Perform the following actions:
- Play appearance epp.
test. , dependent on calling effecttackland. custom_weapon. test_assets. stock_01
- [hidden] [does not expire]
Effect #3Slot: Buff Duration: passive On death: Effect is removed # occurrences: 1 Tags: tag. abl. test. custom_ weapon. barrel Initializers: - Set Stack Limit
- Is By Tag = (bool) true
- Is Per Caster = (bool) false
- Is Multi Target = (bool) false
- Relevant Tags = (string) tag.abl. test. custom_ weapon. barrel
- Max Stack Count = (int) 1
Conditions: - Can only be called by other effects
Global ID: 16141119415553320822 FQN: abl. test. tackland. custom_ weapon. random_ rifle/4/3 - Set Stack Limit
- 1
- When effect is applied
Perform the following actions:
- Play appearance epp.
test. , dependent on calling effecttackland. custom_weapon. test_assets. barrel_01
- [hidden] [does not expire]
Effect #4Slot: Buff Duration: passive On death: Effect is removed # occurrences: 1 Tags: tag. abl. test. custom_ weapon. receiver Initializers: - Set Stack Limit
- Is By Tag = (bool) true
- Is Per Caster = (bool) false
- Is Multi Target = (bool) false
- Relevant Tags = (string) tag.abl. test. custom_ weapon. receiver
- Max Stack Count = (int) 1
Conditions: - Can only be called by other effects
Global ID: 16141120515064948387 FQN: abl. test. tackland. custom_ weapon. random_ rifle/4/4 - Set Stack Limit
- 1
- When effect is applied
Perform the following actions:
- Play appearance epp.
test. , dependent on calling effecttackland. custom_weapon. test_assets. receiver_01
- [hidden] [does not expire]
Effect #5Slot: Buff Duration: passive On death: Effect is removed # occurrences: 1 Tags: tag. abl. test. custom_ weapon. foregrip Initializers: - Set Stack Limit
- Is By Tag = (bool) true
- Is Per Caster = (bool) false
- Is Multi Target = (bool) false
- Relevant Tags = (string) tag.abl. test. custom_ weapon. foregrip
- Max Stack Count = (int) 1
Conditions: - Can only be called by other effects
Global ID: 16141121614576575504 FQN: abl. test. tackland. custom_ weapon. random_ rifle/4/5 - Set Stack Limit
- 1
- When effect is applied
Perform the following actions:
- Play appearance epp.
test. , dependent on calling effecttackland. custom_weapon. test_assets. foregrip_01
- [hidden] [does not expire]
Effect #6Slot: Buff Duration: passive On death: Effect persists # occurrences: 1 Tags: tag. abl. world_ design. temporary_ abilities. flamethrower. flame_ grant Initializers: - Set Area Restricted
- Is Area Restricted = (bool) true - Set Stack Limit
- Is By Tag = (bool) false
- Is Per Caster = (bool) false
- Is Multi Target = (bool) false
- Relevant Tags = (string)
- Max Stack Count = (int) 1
Conditions: - Can only be called by other effects
Global ID: 16141122714088202845 FQN: abl. test. tackland. custom_ weapon. random_ rifle/4/6 - Set Area Restricted
- 1
- When effect is applied
Perform the following actions:
- Grant Temporary Ability Package
- Lock Out Player Abilities = (bool) false
- Temporary Package Spec = (int) 16141169202843550647