[summon_elite_x3]
[summon_elite_x3]
Eigenschaften
| Type: | active |
| Activation time: | instant |
| Target type: | Self |
| AI type: | Buff |
Metadaten
| Contained since: | Patch 2.0.0 |
| Global ID: | 16141101777980210089 |
| Combat log ID: | 3073633215840256 |
| FQN: | abl. |
| Star Wars name: | [summon_elite_x3] |
| In anderen Sprachen: | [summon_elite_x3] [summon_elite_x3] |
| Andere Seiten: | TORCommunity |
Users
Related effects, buffs and debuffs
Ability activation
- [hidden] [does not expire]
Effect #1Slot: Buff Duration: passive On death: Effect persists # occurrences: 1 Tags: tag. abl. generic. captain Initializers: - Set Stack Limit
- Is By Tag = (bool) false
- Is Per Caster = (bool) false
- Is Multi Target = (bool) false
- Relevant Tags = (string)
- Max Stack Count = (int) 1
Global ID: 16140976900597317592 FQN: abl. qtr. 1x5. mob. makeb. poi052. imp_ guard. summon_ elite_ x3/3/1 - Set Stack Limit
- 1
- When effect is applied
Perform the following actions:
- Summon Pet
- Follow = (bool) true
- Is Interactive = (bool) true
- Npc Spec = (string) npc.exp.01.makeb.mob.hub2.shared.poi052.imp_guard.elite_01
- Spawn In Epp = (string) epp.world_design.utility.spawn_in.jetpack_down_1_rifle_out
- AI Mode = (int) 1
- Location = (int) 3
- X Position Offset = (float) 0
- Z Position Offset = (float) 0
- Y Rotation Offset = (float) 0 - Summon Pet
- Follow = (bool) true
- Is Interactive = (bool) true
- Npc Spec = (string) npc.exp.01.makeb.mob.hub2.shared.poi052.imp_guard.elite_01
- Spawn In Epp = (string) epp.world_design.utility.spawn_in.jetpack_down_2_rifle_out
- AI Mode = (int) 1
- Location = (int) 4
- X Position Offset = (float) 0
- Z Position Offset = (float) 0
- Y Rotation Offset = (float) 0 - Summon Pet
- Follow = (bool) true
- Is Interactive = (bool) true
- Npc Spec = (string) npc.exp.01.makeb.mob.hub2.shared.poi052.imp_guard.elite_01
- Spawn In Epp = (string) epp.world_design.utility.spawn_in.end_stealth
- AI Mode = (int) 1
- Location = (int) 3
- X Position Offset = (float) 0
- Z Position Offset = (float) 0
- Y Rotation Offset = (float) 0
- 2
- When CASTER exits combat
Only when the following conditions are met:
- If TARGET is alive
Perform the following actions:
- Remove this effect