1. Fähigkeiten
  2. daily_area
  3. iokath
  4. player_abilities
  5. aivela
  6. energy_burst_positive

Polarisierter Energie-Ausbruch

abl_jc_sa_resonating_vibrations

Polarisierter Energie-Ausbruch

Feuert einen positiv polarisierten, bogenförmigen Energie-Ausbruch auf dein aktuelles Ziel und den Feind, der ihm am nächsten ist, ab. Jedes Geschoss explodiert beim Einschlag und verursacht <<1>> Elementarschaden.

Eigenschaften

Conditions

Metadaten

Users

Used by
  • apc.daily_area.iokath.aivela.aivela

Related effects, buffs and debuffs

Please click on an effect below to view its details.

Ability activation
1
abl_jc_sa_resonating_vibrations
Polarisierter Energie-Ausbruch
2
abl_jc_sa_resonating_vibrations
Polarisierter Energie-Ausbruch
3
abl_jc_sa_resonating_vibrations
Recent Target: Energy Burst Rnd Pos
4
abl_jc_sa_resonating_vibrations
Polarisierter Energie-Ausbruch
5
abl_jc_sa_resonating_vibrations
Polarisierter Energie-Ausbruch
  • [hidden] [does not expire]
    abl_jc_sa_resonating_vibrationsEffect #1

  • 1
    • When effect is applied

    Perform the following actions:

    • Play appearance epp.operation.iokath.boss.aivelesne.aivelesne.energy_burst.energy_burst_positive_cast, dependent on calling effect
  • 2
    • When effect is applied

    Perform the following actions:

    • Add effect #2 to TARGET from CASTER
  • 3
    • When effect is applied

    Override target to:

    • AoE Sphere
      - AOE Include Phase Players = (bool) false
      - Max Targets = (int) 1
      - Sort Type = Closest
      - Radius = 70m

    Only when the following conditions are met:

      • <
        • If TARGET != PRIMARY TARGET
        AND
        • If TARGET is an enemy
        AND
        • If TARGET is alive
        >

    Perform the following actions:

    • Add effect #2 to TARGET from CASTER
  • 4
    • When channel finished

    Perform the following actions:

    • Play appearance epp.operation.iokath.boss.aivelesne.aivelesne.energy_burst.cast_end, dependent on calling effect
  • [hidden] [does not expire]
    abl_jc_sa_resonating_vibrationsEffect #2

  • 1
    • When effect is applied

    Perform the following actions:

    • Play appearance epp.operation.iokath.boss.aivelesne.aivelesne.energy_burst.energy_burst_positive_cast_pertarget, dependent on calling effect
    • Add effect #3 to TARGET from CASTER
  • 2
    • When channel ended

    Perform the following actions:

    • Add effect #4 to TARGET from CASTER
  • [hidden] [20s]
    abl_jc_sa_resonating_vibrations [HIDDEN]Recent Target: Energy Burst Rnd Pos

  • [hidden] [1s]
    abl_jc_sa_resonating_vibrationsEffect #4

  • 1
    • When effect is applied

    Perform the following actions:

    • Play appearance epp.operation.iokath.boss.aivelesne.aivelesne.energy_burst.energy_burst_positive_instant, dependent on calling effect
  • 2
    • When effect expires

    Perform the following actions:

    • Play appearance epp.operation.iokath.boss.aivelesne.aivelesne.energy_burst.energy_burst_positive_impact, dependent on calling effect
  • 3
    • When effect expires

    Override target to:

    • AoE Sphere
      - AOE Include Phase Players = (bool) false
      - Max Targets = (int) 16
      - Sort Type = Closest
      - Radius = 5m

    Only when the following conditions are met:

      • <
        • If TARGET is an enemy
        AND
        • If TARGET is alive
        >

    Perform the following actions:

    • Add effect #5 to TARGET from CASTER
  • [0s] [not displayed]
    abl_jc_sa_resonating_vibrationsEffect #5

  • 1
    • When effect is applied

    Perform the following actions:

    • Spell Damage
      - Disable Crit Roll = (bool) false
      - Damage Type = (int) 3
      - Slot = (int) 1
      - Spell Type = (int) 2
      - Level Cap = (int) 0
      - Amount Max = (float) 0
      - Amount Min = (float) 0
      - Amount Percent = (float) 0
      - Threat Percent = (float) 0
      - Standard Health Percent Max = (float) 5,6
      - Standard Health Percent Min = (float) 5,6
      - Amount Modifier Percent = (float) 0
      - Coefficient = (float) 0
      - Health Steal Percentage = (float) 0
      - Standard Rating Percent Min = (float) 0
      - Standard Rating Percent Max = (float) 0
    • Play appearance epp.operation.iokath.boss.aivelesne.aivelesne.energy_burst.energy_burst_positive_impact_pertarget, dependent on calling effect