1. Fähigkeiten
  2. flashpoint
  3. copero
  4. boss_1
  5. charged_bolts

Panzerbrechende Kanonensalve

burst

Panzerbrechende Kanonensalve

Wirf die Sturmkanone an und feuere eine schnelle Salve von mächtigen Ladungsgeschossen ab, die beim Ziel hohen Schaden verursacht.

Eigenschaften

Conditions

Metadaten

Users

Used by

Related effects, buffs and debuffs

Please click on an effect below to view its details.

Ability activation
1
burst
Panzerbrechende Kanonensalve
2
burst
Panzerbrechende Kanonensalve
  • [0s] [not displayed]
    burstEffect #1

  • 1
    • When effect is applied

    Override target to:

    • AoE Sphere
      - AOE Include Phase Players = (bool) false
      - Max Targets = (int) 1
      - Sort Type = Random
      - Radius = 60m

    Only when the following conditions are met:

      • <
        • Is Discipline
          - Negated = (bool) true
          - Actor = (int) 3
          - Disciplines = Id(dis.mercenary.bodyguard, dis.commando.combat_medic, dis.scoundrel.sawbones, dis.operative.medic, dis.sorcerer.corruption, dis.sage.seer)
        AND
        • If TARGET is alive
        AND
        • If TARGET is an enemy
        >

    Perform the following actions:

    • Add effect #2 to TARGET from CASTER
  • [hidden] [3s]
    burstEffect #2

  • 1
    • When effect ticks
    • When effect is applied

    Perform the following actions:

    • Play appearance epp.flashpoint.copero.boss.boss_1.focused_fire, dependent on calling effect
    • Weapon Damage
      - Is Special Ability = (bool) true
      - Ignore Dual Wield Modifier = (bool) true
      - Disable Crit Roll = (bool) false
      - Flurry Blows Min = (int) 1
      - Flurry Blows Max = (int) 1
      - Level Cap = (int) 0
      - Threat Percent = (float) 0
      - Standard Health Percent Max = (float) 0,14
      - Standard Health Percent Min = (float) 0,14
      - Amount Modifier Fixed Max = (float) 0
      - Amount Modifier Fixed Min = (float) 0
      - Amount Modifier Percent = (float) -1
      - Coefficient = (float) 0
      - Health Steal Percentage = (float) 0
      - Slots = Primary Ranged