1. Fähigkeiten
  2. npc
  3. ability
  4. custom
  5. flashpoint
  6. eternity_vault
  7. trash
  8. difficulty_1
  9. probe_sentry
  10. taser

Taser

Taser

Der Droide feuert einen Taserstrahl auf ein entferntes Ziel, der den Spieler verlangsamt und geringen Zeitschaden verursacht.

Eigenschaften

Conditions

Metadaten

Users

Related effects, buffs and debuffs

Please click on an effect below to view its details.

Ability activation
1
Taser
2
shockedGeschockt – Regelmäßiger Elementarschaden.
3
stunnedBetäubt – Handlungsunfähig.
  • [0s] [not displayed]
    Effect #1

  • 1
    • When effect is applied

    Perform the following actions:

    • Add effect #2 to TARGET from CASTER
    • Play appearance epp.npc.ability.custom.flashpoint.eternity_vault.trash.difficulty_1.probe_sentry.bubble, dependent on calling effect
  • [3s]
    shockedGeschockt
    Regelmäßiger Elementarschaden.

  • 1
    • When effect ticks
    • When effect is applied

    Perform the following actions:

    • Play appearance epp.npc.ability.custom.flashpoint.eternity_vault.trash.difficulty_1.probe_sentry.tick
    • Spell Damage
      - Disable Crit Roll = (bool) false
      - Damage Type = (int) 2
      - Slot = (int) 1
      - Spell Type = (int) 2
      - Level Cap = (int) 0
      - Amount Max = (float) 0
      - Amount Min = (float) 0
      - Amount Percent = (float) 0
      - Threat Percent = (float) 0
      - Standard Health Percent Max = (float) 0,06
      - Standard Health Percent Min = (float) 0,06
      - Amount Modifier Percent = (float) 0,01
      - Coefficient = (float) 1
      - Health Steal Percentage = (float) 0
      - Standard Rating Percent Min = (float) 0
      - Standard Rating Percent Max = (float) 0
  • 2
    • When effect is applied

    Perform the following actions:

    • Add effect #3 to TARGET from CASTER
  • [3s]
    stunnedBetäubt
    Handlungsunfähig.

  • 1
    • When effect is applied

    Perform the following actions:

    • Play appearance epp.npc.ability.custom.flashpoint.eternity_vault.trash.difficulty_1.probe_sentry.stun
    • Stun the TARGET