1. Fähigkeiten
  2. exp
  3. seasons
  4. 01
  5. ep_12
  6. weapon
  7. actual
  8. balanced_defense

Einheit

abl_tr_vg_focus_stims

Einheit

Absorbiert und reflektiert 10% des Schadens, den Arcanns Angriffe verursachen.

Eigenschaften

Conditions

Metadaten

Users

Used by
  • apc.exp.seasons.01.ep_16.both_transcendence
  • apc.exp.seasons.01.ep_16.both_resilience
  • apc.exp.seasons.01.ep_16.both_sacrifice

Related effects, buffs and debuffs

Please click on an effect below to view its details.

Ability activation
1
forcebarriersageEinheit – Absorbiert eingehenden Schaden.
2
abl_ag_op_nanotech_suitEinheit – Angriffe werden reflektiert.
  • [15s]
    forcebarriersageEinheit
    Absorbiert eingehenden Schaden.

  • 1
    • When effect is applied

    Perform the following actions:

    • Play appearance epp.jedi_consular.deflection.loop
  • 2
    • Before NPC with this effect takes damage that does not get redirected

    Perform the following actions:

    • Play appearance epp.jedi_consular.deflection.impact
    • Absorb Damage
      - Damage Type = (int) 5
      - Spell Type = (int) 1
      - Level Cap = (int) 0
      - Amplifier Spec = (int) 0
      - Amount Max = (float) 0
      - Amount Min = (float) 0
      - Amount Percent = (float) 0,1
      - Standard Health Percent Max = (float) 0
      - Standard Health Percent Min = (float) 0
      - Max Damage Absorbed = (float) 0
      - Healing Power Coefficient = (float) 0
      - Standard Rating Percent Min = (float) 0
      - Standard Rating Percent Max = (float) 0
  • 3
    • When CASTER exits combat

    Perform the following actions:

    • Remove this effect
  • [15s]
    abl_ag_op_nanotech_suitEinheit
    Angriffe werden reflektiert.

  • 1
    • When effect is applied
    • When effect is refreshed

    Perform the following actions:

    • Play appearance epp.sith_warrior.saber_reflect.buff_player
  • 2
    • Before NPC with this effect takes damage that does not get redirected

    Override target to:

    • Trigger Caster

    Perform the following actions:

    • Reflect Damage
      - Absorb Damage = (bool) false
      - Reflect Melee = (bool) true
      - Reflect Ranged = (bool) true
      - Reflect Force = (bool) true
      - Reflect Tech = (bool) true
      - Cap Damage = (bool) false
      - Amount Percent = (float) 0,1
      - Threat Percent = (float) 0
      - Standard Health Percent Max = (float) 0
    • Play appearance epp.sith_warrior.saber_reflect.reflect_player
  • 3
    • When CASTER exits combat

    Perform the following actions:

    • Remove this effect