1. Fähigkeiten
  2. qtr
  3. 1x1
  4. flashpoint
  5. kaon
  6. enemy
  7. boss
  8. tank
  9. throw

Heben

cc_passive

Heben

Eigenschaften

Conditions

Metadaten

Users

Used by
  • class.npc.qtr.1x1.flashpoint.kaon.enemy.difficulty_1.boss.rakghoul_behemoth

Related effects, buffs and debuffs

Please click on an effect below to view its details.

Ability activation
1
cc_passiveIgnoriert – Nicht als Bedrohung angesehen.
2
cc_passive
Heben
3
cc_passive
Heben
4
cc_passive
Heben
5
cc_passive
Heben
  • [8s]
    cc_passiveIgnoriert
    Nicht als Bedrohung angesehen.

  • 1
    • When effect is applied

    Perform the following actions:

    • Play appearance epp.qtr.1x1.flashpoint.kaon.boss.tank.throw, dependent on calling effect
    • Ballistic Impulse, centered at caster, never knockdown, momentum = 3,5, 60° pitch, 0° yaw
    • Add effect #2 to TARGET from CASTER
  • [0s] [not displayed]
    cc_passiveEffect #2

  • 1
    • When effect is applied

    Perform the following actions:

    • Modify Threat
      - Is Taunt = (bool) false
      - Amount Max = (float) 0
      - Amount Min = (float) 0
      - Amount Percent = (float) -0,99
      - Standard Health Percent Max = (float) 0
      - Standard Health Percent Min = (float) 0
  • [0s] [not displayed]
    cc_passiveEffect #3

  • 1
    • When effect is applied

    Override target to:

    • Random Enemy
      - Ignore Current = (bool) true
      - Ignore NPC = (bool) true
      - Ignore PC = (bool) false
      - Ignore CC = (bool) true

    Only when the following conditions are met:

      • If CASTER is positioned 6m to 50m to center of TARGET

    Perform the following actions:

    • Add effect #4 to TARGET from CASTER
  • [0s] [not displayed]
    cc_passiveEffect #4

  • 1
    • When effect is applied

    Perform the following actions:

    • Modify Threat
      - Is Taunt = (bool) false
      - Amount Max = (float) 50.000
      - Amount Min = (float) 50.000
      - Amount Percent = (float) 0
      - Standard Health Percent Max = (float) 0
      - Standard Health Percent Min = (float) 0
  • [hidden] [3s]
    cc_passiveEffect #5