1. Fähigkeiten
  2. sith_warrior
  3. mad_dash

Wahnsinniger Sprint

jugg_mara_mad_dash

Wahnsinniger Sprint

Stürme 20 Meter nach vorne, füge Gegnern auf deinem Weg <<1>> Waffenschaden zu und erhöhe deine Verteidigungschance in dieser Zeit um 100 %. Kann im gelähmten Zustand eingesetzt werden und entfernt bei Aktivierung bewegungseinschränkende Effekte.

Eigenschaften

Conditions

Metadaten

Users

Used by
  • class.pc.sith_warrior
  • apc.test.cdurel.class_prototypes.war_kni.juggernaut_immortal_mods
  • apc.tutorial.warrior.juggernaut.vengeance.9
  • apc.sith_warrior.marauder.carnage_mods
  • apc.sith_warrior.marauder.fury_mods
  • apc.test.cdurel.class_prototypes.war_kni.marauder_fury_mods
  • apc.sith_warrior.juggernaut.vengeance_mods
  • apc.sith_warrior.juggernaut.rage_mods
  • apc.test.cdurel.class_prototypes.war_kni.juggernaut_vengeance_mods
  • apc.sith_warrior.marauder.annihilation_mods
  • apc.test.cdurel.class_prototypes.war_kni.juggernaut_rage_mods
  • apc.test.cdurel.class_prototypes.war_kni.marauder_annihilation_mods
  • apc.sith_warrior.juggernaut.immortal_mods
  • apc.test.cdurel.class_prototypes.war_kni.marauder_carnage_mods
  • apc.sith_warrior.base

Related effects, buffs and debuffs

Please click on an effect below to view its details.

Ability activation
1
jugg_mara_mad_dashWahnsinniger Sprint – Verteidigungschance erhöht.
2
jugg_mara_mad_dash
Wahnsinniger Sprint
3
jugg_mara_mad_dash
Wahnsinniger Sprint
4
jugg_mara_mad_dash
Wahnsinniger Sprint
  • [1s]
    jugg_mara_mad_dashWahnsinniger Sprint
    Verteidigungschance erhöht.

  • 1
    • When effect is applied

    Perform the following actions:

  • [0s] [not displayed]
    jugg_mara_mad_dashEffect #2

  • 1
    • When effect is applied

    Perform the following actions:

    • Dispel all effects from tags tag.​abl.​debuff.​root, tag.​abl.​debuff.​snare
  • 2
    • When effect is applied

    Only when the following conditions are met:

      • If CASTER is dual wielding, with weapon mode Melee

    Perform the following actions:

    • Dive To Point
      - Halt Movement = (bool) false
      - Dive Type = (string) DiveToStanding
      - Dive To Point Anim = (string) cb_2saber_dash_attack_01_common
      - Ability Spec = 0
      - Rank = (int) 1
      - Dive Heading Source = (int) 2
      - Distance = (float) 2
      - Speed = (float) 2,1
      - Dive Heading Degrees = (float) 0
    • Play appearance epp.sith_warrior.mad_dash.cast_instant, dependent on calling effect
  • 3
    • When effect is applied

    Only when the following conditions are met:

      • If previous subeffect did not meet all conditions

    Perform the following actions:

    • Dive To Point
      - Halt Movement = (bool) false
      - Dive Type = (string) DiveToStanding
      - Dive To Point Anim = (string) cb_saber_dash_attack_01_common
      - Ability Spec = 0
      - Rank = (int) 1
      - Dive Heading Source = (int) 2
      - Distance = (float) 2
      - Speed = (float) 2,1
      - Dive Heading Degrees = (float) 0
    • Play appearance epp.sith_warrior.mad_dash.cast_instant, dependent on calling effect
  • [hidden] [1s]
    jugg_mara_mad_dashEffect #3

  • 1
    • When effect ticks

    Override target to:

    • AoE Sphere
      - AOE Include Phase Players = (bool) false
      - Max Targets = (int) 20
      - Sort Type = Closest
      - Radius = 4m

    Only when the following conditions are met:

      • <
        • If TARGET does not have 1 or more effects with the tag tag.​abl.​sith_warrior.​recently_attacked_by_mad_dash applied by CASTER
        AND
        • If TARGET is alive
        AND
        • If TARGET is an enemy
        AND
        • If CASTER is dual wielding, with weapon mode Melee
        >

    Perform the following actions:

    • Weapon Damage
      - Is Special Ability = (bool) true
      - Ignore Dual Wield Modifier = (bool) false
      - Disable Crit Roll = (bool) false
      - Flurry Blows Min = (int) 1
      - Flurry Blows Max = (int) 1
      - Level Cap = (int) 0
      - Threat Percent = (float) 0
      - Standard Health Percent Max = (float) 0
      - Standard Health Percent Min = (float) 0
      - Amount Modifier Fixed Max = (float) 0
      - Amount Modifier Fixed Min = (float) 0
      - Amount Modifier Percent = (float) -0,4
      - Coefficient = (float) 0
      - Health Steal Percentage = (float) 0
      - Slots = Secondary Melee
    • Play appearance epp.sith_warrior.mad_dash.off_hand_target, dependent on calling effect
  • 2
    • When effect ticks

    Override target to:

    • AoE Sphere
      - AOE Include Phase Players = (bool) false
      - Max Targets = (int) 20
      - Sort Type = Closest
      - Radius = 4m

    Only when the following conditions are met:

      • <
        • If TARGET does not have 1 or more effects with the tag tag.​abl.​sith_warrior.​recently_attacked_by_mad_dash applied by CASTER
        AND
        • If TARGET is alive
        AND
        • If TARGET is an enemy
        >

    Perform the following actions:

    • Weapon Damage
      - Is Special Ability = (bool) true
      - Ignore Dual Wield Modifier = (bool) true
      - Disable Crit Roll = (bool) false
      - Flurry Blows Min = (int) 1
      - Flurry Blows Max = (int) 1
      - Level Cap = (int) 0
      - Threat Percent = (float) 0
      - Standard Health Percent Max = (float) 0,135
      - Standard Health Percent Min = (float) 0,135
      - Amount Modifier Fixed Max = (float) 0
      - Amount Modifier Fixed Min = (float) 0
      - Amount Modifier Percent = (float) -0,4
      - Coefficient = (float) 1,35
      - Health Steal Percentage = (float) 0
      - Slots = Primary Melee
    • Play appearance epp.sith_warrior.mad_dash.main_hand_target, dependent on calling effect
    • Add effect #4 to TARGET from CASTER
  • [hidden] [1s]
    jugg_mara_mad_dashEffect #4