1. Abilities
  2. sith_warrior
  3. mad_dash

Mad Dash

jugg_mara_mad_dash

Mad Dash

Madly dash forward 20 meters, dealing <<1>> weapon damage to enemies in your path and increasing your defense chance by 100% while dashing. Cannot be used while immobilized or hindered.

Attributes

Conditions

Metadata

Used by

Used by
  • Class 16140902893827567561
  • apc.tutorial.warrior.juggernaut.vengeance.9
  • apc.sith_warrior.base

Related effects, buffs and debuffs

Please click on an effect below to view its details.

Ability activation
1
jugg_mara_mad_dashMad Dash – Defense chance increased.
2
jugg_mara_mad_dash
Mad Dash
3
jugg_mara_mad_dash
Mad Dash
4
jugg_mara_mad_dash
Mad Dash
  • [1s]
    jugg_mara_mad_dashMad Dash
    Defense chance increased.

    • On Apply

    Perform the following actions:

  • [0s] [not displayed]
    jugg_mara_mad_dashEffect #2

    • On Apply

    Only when the following conditions are met:

      • If TARGET has the ability 16141038215722092060 – not found, with a rank >= 1

    Perform the following actions:

    • Dispel all effects
    • On Apply

    Only when the following conditions are met:

      • If TARGET is dual wielding, with weapon mode 2

    Perform the following actions:

    • Dive To Point
      - Halt Movement = (bool) false
      - Dive Type = (string) DiveToStanding
      - Dive To Point Anim = (string) cb_2saber_dash_attack_01_common
      - Ability Spec = (int) 0
      - Rank = (int) 1
      - Dive Heading Source = (int) 2
      - Distance = (float) 2
      - Speed = (float) 2.1
      - Dive Heading Degrees = (float) 0
    • Play appearance epp . sith_warrior . mad_dash . cast_instant, dependent on calling effect
    • On Apply

    Only when the following conditions are met:

      • If previous subeffect did not meet all conditions

    Perform the following actions:

    • Dive To Point
      - Halt Movement = (bool) false
      - Dive Type = (string) DiveToStanding
      - Dive To Point Anim = (string) cb_saber_dash_attack_01_common
      - Ability Spec = (int) 0
      - Rank = (int) 1
      - Dive Heading Source = (int) 2
      - Distance = (float) 2
      - Speed = (float) 2.1
      - Dive Heading Degrees = (float) 0
    • Play appearance epp . sith_warrior . mad_dash . cast_instant, dependent on calling effect
  • [hidden] [1s]
    jugg_mara_mad_dashEffect #3

    • When effect ticks
    • [target override]

    Only when the following conditions are met:

      • <
        • If PRIMARY TARGET does not have 1 or more effects with the tag tag.​abl.​sith_warrior.​recently_attacked_by_mad_dash applied by TARGET
        AND
        • If PRIMARY TARGET is alive
        AND
        • If target is an enemy
        AND
        • If TARGET is dual wielding, with weapon mode 2
        >

    Perform the following actions:

    • Weapon Damage
      - Is Special Ability = (bool) true
      - Ignore Dual Wield Modifier = (bool) false
      - Unknown (609) = (bool) false
      - Flurry Blows Min = (int) 1
      - Flurry Blows Max = (int) 1
      - Level Cap = (int) 0
      - Threat Percent = (float) 0
      - Standard Health Percent Max = (float) 0
      - Standard Health Percent Min = (float) 0
      - Amount Modifier Fixed Max = (float) 0
      - Amount Modifier Fixed Min = (float) 0
      - Amount Modifier Percent = (float) -0.4
      - Coefficient = (float) 0
      - Health Steal Percentage = (float) 0
      - Slots = Int(3)
    • Play appearance epp . sith_warrior . mad_dash . off_hand_target, dependent on calling effect
    • When effect ticks
    • [target override]

    Only when the following conditions are met:

      • <
        • If PRIMARY TARGET does not have 1 or more effects with the tag tag.​abl.​sith_warrior.​recently_attacked_by_mad_dash applied by TARGET
        AND
        • If PRIMARY TARGET is alive
        AND
        • If target is an enemy
        >

    Perform the following actions:

    • Weapon Damage
      - Is Special Ability = (bool) true
      - Ignore Dual Wield Modifier = (bool) true
      - Unknown (609) = (bool) false
      - Flurry Blows Min = (int) 1
      - Flurry Blows Max = (int) 1
      - Level Cap = (int) 0
      - Threat Percent = (float) 0
      - Standard Health Percent Max = (float) 0.09
      - Standard Health Percent Min = (float) 0.09
      - Amount Modifier Fixed Max = (float) 0
      - Amount Modifier Fixed Min = (float) 0
      - Amount Modifier Percent = (float) -0.4
      - Coefficient = (float) 0.9
      - Health Steal Percentage = (float) 0
      - Slots = Int(5)
    • Play appearance epp . sith_warrior . mad_dash . main_hand_target, dependent on calling effect
    • Add effect #4 to TARGET from TARGET
  • [hidden] [1s]
    jugg_mara_mad_dashEffect #4