Neuralauslöser
Neuralauslöser
Fügst du einem Gegner unter dem Einfluss von "Neuralpfeil" Schaden zu, wird er 2 Sekunden lang verwurzelt und der Spott wird beendet.
Eigenschaften
| Type: | passive |
| Activation time: | instant |
| Target type: | Self |
| AI type: | None |
Metadaten
| Contained since: | Patch 6.0.0 |
| Global ID: | 16141124583720108608 |
| Combat log ID: | 4325856700792832 |
| FQN: | abl. |
| Star Wars name: | Neuralauslöser |
| In anderen Sprachen: | Neural Trigger Amorce neurale |
| Andere Seiten: | TORCommunity |
Users
Related effects, buffs and debuffs
Please click on an effect below to view its details.
- [hidden] [does not expire]
Effect #1Slot: Other (not visible) Duration: passive On death: Effect persists # occurrences: 1 Initializers: - Set Stack Limit
- Is By Tag = (bool) false
- Is Per Caster = (bool) true
- Is Multi Target = (bool) false
- Relevant Tags = (string)
- Max Stack Count = (int) 1 - Set type to Other, cannot toggle off
Global ID: 16141090056619384753 FQN: abl. itm. tactical. sow. bou_ tro. pow_ vang. utl_ stun_ 01/13/1 - Set Stack Limit
- 1
- On Pre Damage Dealt
- Ignore Redirected Damage = (bool) true
- Tags = (string)
- Tag Exclusions = (string)
- Actor = (int) 1
- Damage Type = (int) 5
- Weapon Mode = (int) 1
- Spell Type = (int) 1
- Proc Chance Percent = (float) 0
- Rate Limit Interval = (time) 0 Sek.
- Initial Delay = (time) 0 Sek.
Override target to:
- Trigger Target
Perform the following actions:
- Add effect #2 to TARGET from CASTER
- On Pre Damage Dealt
- 2
- On Pre Damage Dealt
- Ignore Redirected Damage = (bool) true
- Tags = (string)
- Tag Exclusions = (string)
- Actor = (int) 1
- Damage Type = (int) 5
- Weapon Mode = (int) 1
- Spell Type = (int) 1
- Proc Chance Percent = (float) 0
- Rate Limit Interval = (time) 0 Sek.
- Initial Delay = (time) 0 Sek.
Override target to:
- Trigger Target
Perform the following actions:
- Add effect #3 to TARGET from CASTER
- On Pre Damage Dealt
- [2s]
Gelähmt (Physisch)
Bewegungsunfähig.Slot: Debuff Duration: 2 Sek. On death: Effect is removed # occurrences: 1 Tags: tag. abl. , tag.bounty_ hunter. neural_ trigger_ stun abl. , tag.dispel_ type. tech abl. , tag.debuff. stun abl. debuff. break_ cover Initializers: - Set type to Negative, cannot toggle off
- Set Duration
- Is Hidden = (bool) false
- Is Real Time = (bool) false
- Is Short Duration Persist = (bool) false
- Toughness = (int) 1
- Duration = (time) 2 Sek.
- Max Duration = (time) 2 Sek. - Set Stack Limit
- Is By Tag = (bool) false
- Is Per Caster = (bool) true
- Is Multi Target = (bool) false
- Relevant Tags = (string)
- Max Stack Count = (int) 1
Conditions: - <
- Immune By Resolve
- Negated = (bool) true
- Actor = (int) 3
- If CASTER does not have 1 or more effects with the tag tag.abl.bounty_hunter.neural_trigger_stun
- If TARGET has one effect from
Neuralpfeil applied by CASTERNeuralpfeil
Feuert einen Neuralpfeil ab, der das Ziel verspottet und dazu zwingt, dich anzugreifen. Spielerziele verursachen 30% weniger Schaden, wenn sie nicht dich angreifen. Dieser Effekt hält <<1[$d Sekunden/$d Sekunde/$d Sekunden]>> lang an.
FQN: abl.bounty_hunter.neural_dart
- If TARGET is alive
- Can only be called by other effects
- Immune By Resolve
Global ID: 16141088957107756140 Combat log ID: 4325856700793092 FQN: abl. itm. tactical. sow. bou_ tro. pow_ vang. utl_ stun_ 01/13/2 - 1
- When effect is applied
Perform the following actions:
- Play appearance epp.
agent. , dependent on calling effectleg_shot. debuff - Immobilize but allow rotation
- Dispel all effects from ability
NeuralpfeilNeuralpfeil
Feuert einen Neuralpfeil ab, der das Ziel verspottet und dazu zwingt, dich anzugreifen. Spielerziele verursachen 30% weniger Schaden, wenn sie nicht dich angreifen. Dieser Effekt hält <<1[$d Sekunden/$d Sekunde/$d Sekunden]>> lang an.
FQN: abl.bounty_hunter.neural_dart
- 2
- Just before this effect is removed
Perform the following actions:
- Play appearance epp.
bounty_hunter. , dependent on calling effectelectro_dart. electro_dart_stun_end
- [2s]
Gelähmt (Physisch)
Bewegungsunfähig.Slot: Debuff Duration: 2 Sek. On death: Effect is removed # occurrences: 1 Tags: tag. abl. , tag.bounty_ hunter. neural_ trigger_ stun abl. , tag.dispel_ type. tech abl. , tag.debuff. stun abl. debuff. break_ cover Initializers: - Set type to Negative, cannot toggle off
- Set Duration
- Is Hidden = (bool) false
- Is Real Time = (bool) false
- Is Short Duration Persist = (bool) false
- Toughness = (int) 1
- Duration = (time) 2 Sek.
- Max Duration = (time) 2 Sek. - Set Stack Limit
- Is By Tag = (bool) false
- Is Per Caster = (bool) true
- Is Multi Target = (bool) false
- Relevant Tags = (string)
- Max Stack Count = (int) 1
Conditions: - <
- Immune By Resolve
- Negated = (bool) true
- Actor = (int) 3
- If CASTER does not have 1 or more effects with the tag tag.abl.bounty_hunter.neural_trigger_stun
- If TARGET has one effect from
Neuralschock applied by CASTERNeuralschock
Schockt das Ziel auf große Distanz und provoziert einen Angriff. Spielerziele verursachen 30% weniger Schaden, wenn jemand anderes als du selbst angegriffen wird. Effekt hält <<1[$d Sekunden/$d Sekunde/$d Sekunden]>> lang an.
FQN: abl.trooper.neural_jolt
- If TARGET is alive
- Can only be called by other effects
- Immune By Resolve
Global ID: 16141087857596121631 Combat log ID: 4325856700793104 FQN: abl. itm. tactical. sow. bou_ tro. pow_ vang. utl_ stun_ 01/13/3 - 1
- When effect is applied
Perform the following actions:
- Play appearance epp.
agent. , dependent on calling effectleg_shot. debuff - Immobilize but allow rotation
- Dispel all effects from ability
NeuralschockNeuralschock
Schockt das Ziel auf große Distanz und provoziert einen Angriff. Spielerziele verursachen 30% weniger Schaden, wenn jemand anderes als du selbst angegriffen wird. Effekt hält <<1[$d Sekunden/$d Sekunde/$d Sekunden]>> lang an.
FQN: abl.trooper.neural_jolt
- 2
- Just before this effect is removed
Perform the following actions:
- Play appearance epp.
bounty_hunter. , dependent on calling effectelectro_dart. electro_dart_stun_end