1. Fähigkeiten
  2. itm
  3. relic
  4. onhit
  5. absorb_shield
  6. prototype
  7. ilvl_038

Schildverteidigung

spiritarmor

Schildverteidigung

Eingehende Angriffe haben eine Chance von 30%, einen Absorptionsschild zu gewähren, der den Anwender 6 Sekunden lang vor 810 Schaden schützt. Dieser Effekt kann nur einmal alle 40 Sekunden auftreten. Wird nicht in PvP-Bereichen ausgelöst.

Eigenschaften

Conditions

Metadaten

Users

Related effects, buffs and debuffs

Please click on an effect below to view its details.

Ability activation
1
spiritarmor
Schildverteidigung
2
spiritarmor
Schildverteidigung
3
spiritarmor
Schildverteidigung
  • [hidden] [does not expire]
    spiritarmorEffect #1

  • 1
    • Before NPC with this effect takes damage, not more than every 20 Sek. (30% chance), delayed by 30 Sek.

    Only when the following conditions are met:

      • <
        • If CASTER does not have 1 or more effects with the tag tag.​abl.​pvp.​doing_pvp
          Failure message: This item can not be used in PvP areas
        AND
        • If TARGET is alive
        AND
        • If CASTER does not have 1 or more effects with the tag tag.​abl.​itm.​relic.​lockout.​absorb_shield
        >

    Perform the following actions:

    • Add effect #2 to TARGET from CASTER
    • Add effect #3 to TARGET from CASTER
  • [6s]
    spiritarmorSchildverteidigung

  • 1
    • Before NPC with this effect takes damage

    Only when the following conditions are met:

      • Passes Conditional
        - Negated = (bool) true
        - Actor = (int) 3
        - Conditional = (int) 16141076893472545460

    Perform the following actions:

    • Play appearance epp.itm.relic.onhit.tank_defense.light, dependent on calling effect
    • Absorb Damage
      - Damage Type = (int) 5
      - Spell Type = (int) 1
      - Level Cap = (int) 0
      - Amplifier Spec = (int) 0
      - Amount Max = (float) 810
      - Amount Min = (float) 810
      - Amount Percent = (float) 1
      - Standard Health Percent Max = (float) 0
      - Standard Health Percent Min = (float) 0
      - Max Damage Absorbed = (float) 810
      - Healing Power Coefficient = (float) 0
      - Standard Rating Percent Min = (float) 0
      - Standard Rating Percent Max = (float) 0
  • 2
    • Before NPC with this effect takes damage

    Only when the following conditions are met:

      • Passes Conditional
        - Negated = (bool) false
        - Actor = (int) 3
        - Conditional = (int) 16141076893472545460

    Perform the following actions:

    • Play appearance epp.itm.relic.onhit.tank_defense.light, dependent on calling effect
    • Absorb Damage
      - Damage Type = (int) 5
      - Spell Type = (int) 1
      - Level Cap = (int) 0
      - Amplifier Spec = (int) 0
      - Amount Max = (float) 0
      - Amount Min = (float) 0
      - Amount Percent = (float) 1
      - Standard Health Percent Max = (float) 0,19
      - Standard Health Percent Min = (float) 0,19
      - Max Damage Absorbed = (float) 0
      - Healing Power Coefficient = (float) 0
      - Standard Rating Percent Min = (float) 0
      - Standard Rating Percent Max = (float) 0
  • [hidden] [40s]
    spiritarmorEffect #3