1. Fähigkeiten
  2. qtr
  3. 1x4
  4. raid
  5. asation
  6. enemy
  7. boss
  8. hypergate_terror
  9. difficulty_1
  10. inside_add_passive

Hypertor-Instabilität

forcestorm

Hypertor-Instabilität

Eigenschaften

Conditions

Metadaten

Users

Used by

Related effects, buffs and debuffs

Please click on an effect below to view its details.

Ability activation
1
forcestormHypertor-Instabilität – Verhindert das Verlassen dieser Plattform. Verursacht bei jedem auf der Plattform jede Sekunde Schaden. Erlittener Schaden durch Fernkampfangriffe um 100% reduziert.
2
overloadInstabil – Aktuelle Plattform kann nicht verlassen werden
3
forcestorm
Hypertor-Instabilität
4
forcestorm
Hypertor-Instabilität
5
brownfurfleece
Hypertor-Instabilität
6
disturbanceInstabile Anomalie – Regelmäßiger Schaden hat jetzt eine stark erhöhte Reichweite.
  • [does not expire]
    forcestormHypertor-Instabilität
    Verhindert das Verlassen dieser Plattform. Verursacht bei jedem auf der Plattform jede Sekunde Schaden. Erlittener Schaden durch Fernkampfangriffe um 100% reduziert.

  • 1
    • When effect is applied

    Perform the following actions:

    • Play appearance epp.qtr.1x4.raid.asation.boss.hypergate_terror.inside_add_passive, dependent on calling effect
    • Immobilize and prevent rotation
    • Modify stat Maximale Gesundheit, set to -27%
  • 2
    • When effect ticks

    Override target to:

    • AoE Sphere
      - AOE Include Phase Players = (bool) false
      - Max Targets = (int) 16
      - Sort Type = Closest
      - Radius = 5m

    Only when the following conditions are met:

      • <
        • If TARGET does not have any effect with the tag tag.​abl.​qtr.​1x4.​raid.​asation.​enemy.​boss.​hypergate_terror.​just_teleported
        AND
        • If CASTER does not have 1 or more effects with the tag tag.​abl.​qtr.​1x4.​raid.​asation.​enemy.​boss.​hypergate_terror.​anomaly_pulse
        AND
        • If TARGET is alive
        AND
        • If TARGET is a player
        >

    Perform the following actions:

    • Spell Damage
      - Disable Crit Roll = (bool) false
      - Damage Type = (int) 3
      - Slot = (int) 1
      - Spell Type = (int) 3
      - Level Cap = (int) 0
      - Amount Max = (float) 0
      - Amount Min = (float) 0
      - Amount Percent = (float) 0
      - Threat Percent = (float) 0
      - Standard Health Percent Max = (float) 0,1
      - Standard Health Percent Min = (float) 0,1
      - Amount Modifier Percent = (float) 0
      - Coefficient = (float) 1
      - Health Steal Percentage = (float) 0
      - Standard Rating Percent Min = (float) 0
      - Standard Rating Percent Max = (float) 0
    • Add effect #4 to TARGET from CASTER
  • 3
    • When effect ticks

    Override target to:

    • AoE Sphere
      - AOE Include Phase Players = (bool) false
      - Max Targets = (int) 16
      - Sort Type = Closest
      - Radius = 5m

    Only when the following conditions are met:

      • <
        • If TARGET is alive
        AND
        • If TARGET is a player
        >

    Perform the following actions:

    • Add effect #2 to TARGET from CASTER
  • 4
    • When effect ticks

    Override target to:

    • AoE Sphere
      - AOE Include Phase Players = (bool) true
      - Max Targets = (int) 24
      - Sort Type = Closest
      - Radius = 100m
    • Raid Members

    Only when the following conditions are met:

      • <
        • If CASTER has an effect with the tag tag.​abl.​qtr.​1x4.​raid.​asation.​enemy.​boss.​hypergate_terror.​anomaly_pulse
        AND
        • If TARGET is alive
        AND
        • If TARGET is a player
        >

    Perform the following actions:

    • Spell Damage
      - Disable Crit Roll = (bool) false
      - Damage Type = (int) 3
      - Slot = (int) 1
      - Spell Type = (int) 3
      - Level Cap = (int) 0
      - Amount Max = (float) 0
      - Amount Min = (float) 0
      - Amount Percent = (float) 0
      - Threat Percent = (float) 0
      - Standard Health Percent Max = (float) 0,05
      - Standard Health Percent Min = (float) 0,05
      - Amount Modifier Percent = (float) 0
      - Coefficient = (float) 1
      - Health Steal Percentage = (float) 0
      - Standard Rating Percent Min = (float) 0
      - Standard Rating Percent Max = (float) 0
    • Add effect #4 to TARGET from CASTER
  • 5
    • When effect ticks

    Perform the following actions:

    • Add effect #3 to TARGET from CASTER
  • 6
    • When effect ticks the 30th time

    Perform the following actions:

    • Add effect #6 to TARGET from CASTER
  • [1.5s]
    overloadInstabil
    Aktuelle Plattform kann nicht verlassen werden

  • [0s] [not displayed]
    forcestormEffect #3

  • [0s] [not displayed]
    forcestormEffect #4

  • 1
    • When effect is applied

    Perform the following actions:

    • Play appearance epp.qtr.1x4.raid.asation.boss.hypergate_terror.inside_add_damage_pulse, dependent on calling effect
  • [hidden] [does not expire]
    brownfurfleeceEffect #5

  • 1
    • Before NPC with this effect takes damage

    Override target to:

    • Trigger Caster

    Only when the following conditions are met:

      • If CASTER is positioned 10m to 50m to center of TARGET

    Perform the following actions:

    • Absorb Damage
      - Damage Type = (int) 5
      - Spell Type = (int) 1
      - Level Cap = (int) 0
      - Amplifier Spec = (int) 0
      - Amount Max = (float) 0
      - Amount Min = (float) 0
      - Amount Percent = (float) 1
      - Standard Health Percent Max = (float) 0
      - Standard Health Percent Min = (float) 0
      - Max Damage Absorbed = (float) 0
      - Healing Power Coefficient = (float) 0
      - Standard Rating Percent Min = (float) 0
      - Standard Rating Percent Max = (float) 0
  • [does not expire]
    disturbanceInstabile Anomalie
    Regelmäßiger Schaden hat jetzt eine stark erhöhte Reichweite.