1. Fähigkeiten
  2. operation
  3. dxun
  4. utility
  5. climbing_stairs

Treppen steigen

lockout

Treppen steigen

Eigenschaften

Conditions

Metadaten

Users

Related effects, buffs and debuffs

Please click on an effect below to view its details.

Ability activation
1
lockout – Es gibt ziemlich viele Treppen.
2
99
movementslowedMüde – Das Bewegungstempo wird durch das ständige Treppensteigen um 1% pro Stapel reduziert. Wieso gibt es hier so viele Treppen?
3
lockoutTreppen steigen ohne Klimaanlage – Es gibt unglaublich viele Treppen.
4
cbt_st_invigoratedZu Atem kommen – Nur ... eine ... Sekunde ...
  • [does not expire]
    lockout
    Es gibt ziemlich viele Treppen.

  • 1
    • When effect ticks

    Only when the following conditions are met:

      • If TARGET does not have any effect with the tag tag.​abl.​operation.​dxun.​immune_to_exhaustion

    Perform the following actions:

    • Add effect #2 to TARGET from CASTER
  • 2

    Perform the following actions:

    • Add effect #3 to TARGET from CASTER
    • Remove this effect
  • 3
    • On Move Stop
      - Proc Chance Percent = (float) 0
      - Rate Limit Interval = (time) 0 Sek.

    Perform the following actions:

    • Add effect #4 to TARGET from CASTER
    • Remove this effect
  • [does not expire]
    movementslowedMüde
    Das Bewegungstempo wird durch das ständige Treppensteigen um 1% pro Stapel reduziert.

    Wieso gibt es hier so viele Treppen?


  • 1
    • When effect ticks

    Only when the following conditions are met:

      • If TARGET does not have any effect with the tag tag.​abl.​operation.​dxun.​immune_to_exhaustion

    Perform the following actions:

    • Modify Charges
      - Ability Spec = 0
      - Amount Max = (float) 0
      - Amount Min = (float) 0
      - Amount Percent = (float) -0,15
      - Tags: tag.abl.operation.dxun.utility.stair_fatigue
  • 2
    • When stacks of this effect increase
    • When stacks of this effect decrease

    Perform the following actions:

  • 3
    • When effect is applied

    Perform the following actions:

    • Modify Charges
      - Ability Spec = 0
      - Amount Max = (float) 10
      - Amount Min = (float) 10
      - Amount Percent = (float) 0
      - Tags: tag.abl.operation.dxun.boss.hybrid_horror.battery.player_carrier_tired_debuff
  • 4
    • Just before this effect is removed

    Perform the following actions:

    • Play appearance epp.operation.dxun.trash.stairs.out_of_breath_end, dependent on calling effect
  • 5
    • When effect ticks

    Only when the following conditions are met:

      • If TARGET has an effect with the tag tag.​abl.​operation.​dxun.​immune_to_exhaustion

    Perform the following actions:

    • Modify Charges
      - Ability Spec = 0
      - Amount Max = (float) 0
      - Amount Min = (float) 0
      - Amount Percent = (float) -0,5
      - Tags: tag.abl.operation.dxun.utility.stair_fatigue
  • 6
    • When effect is applied

    Perform the following actions:

    • Modify meta stat Auslöserhythmus for effects from tag tag.abl.operation.dxun.utility.climbing_stairs_application_tick_rate, decrease by 0,25
  • [does not expire]
    lockoutTreppen steigen ohne Klimaanlage
    Es gibt unglaublich viele Treppen.

  • 1
    • When effect ticks

    Only when the following conditions are met:

      • If TARGET does not have any effect with the tag tag.​abl.​operation.​dxun.​immune_to_exhaustion

    Perform the following actions:

    • Add effect #2 to TARGET from CASTER
  • 2
    • On Move Stop
      - Proc Chance Percent = (float) 0
      - Rate Limit Interval = (time) 0 Sek.

    Perform the following actions:

    • Add effect #4 to TARGET from CASTER
    • Remove this effect
  • [does not expire]
    cbt_st_invigoratedZu Atem kommen
    Nur ... eine ... Sekunde ...

  • 1
    • When effect is applied

    Only when the following conditions are met:

      • If TARGET does not have any effect with the tag tag.​abl.​operation.​dxun.​immune_to_exhaustion

    Perform the following actions:

    • Play appearance epp.operation.dxun.trash.stairs.out_of_breath, dependent on calling effect
  • 2
    • When CASTER is moving, not more than every 1 Sek.

    Only when the following conditions are met:

    Perform the following actions:

    • Add effect #1 to TARGET from CASTER
    • Remove this effect
  • 3
    • When CASTER is moving, not more than every 1 Sek.

    Only when the following conditions are met:

    Perform the following actions:

    • Add effect #3 to TARGET from CASTER
    • Remove this effect
  • 4
    • Just before this effect is removed

    Perform the following actions:

    • Play appearance epp.operation.dxun.trash.stairs.out_of_breath_end, dependent on calling effect