1. Fähigkeiten
  2. operation
  3. ossus_lair
  4. boss
  5. queen
  6. queen
  7. pheromonic_blast_gtae_impact

Pheromon-Explosion

icon_mutaintbrains_02

Pheromon-Explosion

Eigenschaften

Conditions

Metadaten

Users

Related effects, buffs and debuffs

Please click on an effect below to view its details.

Ability activation
1
icon_mutaintbrains_02
Pheromon-Explosion
3
icon_mutaintbrains_02Giftiger Pheromon-Überzug (Physisch) – Erleidet schweren körperlichen Schaden über Zeit. Die erzeugte Bedrohung ist spürbar erhöht. Diese Pheromone sind nicht nur giftig, sondern machen dieses Ziel auch außergewöhnlich reizvoll.
4
icon_mutaintbrains_02
Pheromon-Explosion
  • [0s] [not displayed]
    icon_mutaintbrains_02Effect #1

  • 1
    • When effect is applied

    Perform the following actions:

    • Play appearance epp.operation.ossus_lair.boss.queen.queen.pheromonic_blast.impact, dependent on calling effect
  • 2
    • When effect is applied

    Override target to:

    • AoE Sphere
      - AOE Include Phase Players = (bool) false
      - Max Targets = (int) 32
      - Sort Type = Closest
      - Radius = 7.5m

    Only when the following conditions are met:

      • <
        • <
          • If TARGET has an effect with the tag tag.​abl.​operation.​ossus_lair.​boss.​queen.​egg.​state_manager_base
          OR
          • If TARGET is a player
          >
        AND
        • If TARGET is alive
        >

    Perform the following actions:

    • Add effect #3 to TARGET from CASTER
  • 3
    • When effect is applied

    Override target to:

    • AoE Sphere
      - AOE Include Phase Players = (bool) false
      - Max Targets = (int) 32
      - Sort Type = Closest
      - Radius = 22.5m

    Only when the following conditions are met:

      • <
        • <
          • If TARGET has an effect with the tag tag.​abl.​operation.​ossus_lair.​boss.​queen.​egg.​state_manager_base
          OR
          • If TARGET is a player
          >
        AND
        • If TARGET is alive
        >

    Perform the following actions:

    • Add effect #4 to TARGET from CASTER
  • [0s] [not displayed]
    icon_mutaintbrains_02Effect #2

  • 1
    • When effect is applied

    Only when the following conditions are met:

      • <
        • If CASTER is positioned ≤ 7,5m to ground target center of TARGET
        AND
        • If no previous subeffect met its conditions
        >

    Perform the following actions:

    • Add effect #3 to TARGET from CASTER
  • 2
    • When effect is applied

    Only when the following conditions are met:

      • If no previous subeffect met its conditions

    Perform the following actions:

    • Add effect #4 to TARGET from CASTER
  • [15s]
    icon_mutaintbrains_02Giftiger Pheromon-Überzug (Physisch)
    Erleidet schweren körperlichen Schaden über Zeit. Die erzeugte Bedrohung ist spürbar erhöht.

    Diese Pheromone sind nicht nur giftig, sondern machen dieses Ziel auch außergewöhnlich reizvoll.


  • 1
    • When effect is applied

    Only when the following conditions are met:

      • If TARGET is a player

    Perform the following actions:

  • 2
    • When effect ticks

    Only when the following conditions are met:

      • If TARGET is a player

    Perform the following actions:

    • Spell Damage
      - Disable Crit Roll = (bool) false
      - Damage Type = (int) 4
      - Slot = (int) 1
      - Spell Type = (int) 2
      - Level Cap = (int) 0
      - Amount Max = (float) 0
      - Amount Min = (float) 0
      - Amount Percent = (float) 0
      - Threat Percent = (float) 0
      - Standard Health Percent Max = (float) 0,16
      - Standard Health Percent Min = (float) 0,16
      - Amount Modifier Percent = (float) 0
      - Coefficient = (float) 0
      - Health Steal Percentage = (float) 0
      - Standard Rating Percent Min = (float) 0
      - Standard Rating Percent Max = (float) 0
  • [hidden] [0.5s]
    icon_mutaintbrains_02Effect #4

  • 1
    • When effect is applied

    Only when the following conditions are met:

      • If TARGET is a player

    Perform the following actions:

    • Spell Damage
      - Disable Crit Roll = (bool) false
      - Damage Type = (int) 4
      - Slot = (int) 1
      - Spell Type = (int) 2
      - Level Cap = (int) 0
      - Amount Max = (float) 0
      - Amount Min = (float) 0
      - Amount Percent = (float) 0
      - Threat Percent = (float) 0
      - Standard Health Percent Max = (float) 0,32
      - Standard Health Percent Min = (float) 0,32
      - Amount Modifier Percent = (float) 0
      - Coefficient = (float) 0
      - Health Steal Percentage = (float) 0
      - Standard Rating Percent Min = (float) 0
      - Standard Rating Percent Max = (float) 0