Brodelnde Ladung
Brodelnde Ladung
Lädt dein Lichtschwert mit roher, brodelnder Macht, wodurch deine Nahkampfangriffe eine Chance von 50% haben, körperlichen Schaden zu verursachen. Dieser Effekt kann nur einmal alle 1,5 Sekunden auftreten. Erfordert ein Doppelllichtschwert.
Eigenschaften
Type: | active |
Activation time: | instant |
Target type: | Self |
AI type: | Buff |
Initializers: |
|
Metadaten
Contained since: | Patch 1.1.0 |
Global ID: | 16141156724015746442 |
Combat log ID: | 2310709585117184 |
FQN: | abl. |
Star Wars name: | Brodelnde Ladung |
In anderen Sprachen: | Surging Charge Charge d'afflux |
Andere Seiten: | TORCommunity |
Users
Related effects, buffs and debuffs
- [60s]
Brodelnde Ladung
Nahkampfangriffe können zusätzlichen körperlichen Schaden verursachen.Slot: Debuff Duration: 60 Sek. On death: Effect is removed # occurrences: 0 Tags: tag. abl. , tag.sith_ inquisitor. saber_ charged abl. sith_ inquisitor. charge_ surging Initializers: - Set Duration
- Is Hidden = (bool) false
- Is Real Time = (bool) false
- Is Short Duration Persist = (bool) false
- Toughness = (int) 3
- Duration = (time) 60 Sek.
- Max Duration = (time) 60 Sek.
Global ID: 16141022315914583057 FQN: abl. npc. ability. pole. surging_ charge/0/1 - Set Duration
- 1
- When effect is applied
- When effect is refreshed
Perform the following actions:
- Play appearance epp.
sith_inquisitor. nova_saber. cast_instant
- 2
- When effect is applied
Perform the following actions:
- Play appearance epp.
sith_inquisitor. , dependent on calling effectnova_saber. buff
- 3
- When character deals damage (weapon mode Melee), not more than every 1.5 Sek. (50% chance)
Override target to:
- Trigger Target
Perform the following actions:
- Play appearance epp.
sith_inquisitor. nova_saber. melee_hit - Spell Damage
- Disable Crit Roll = (bool) false
- Damage Type = (int) 4
- Slot = (int) 1
- Spell Type = (int) 3
- Level Cap = (int) 0
- Amount Max = (float) 0
- Amount Min = (float) 0
- Amount Percent = (float) 0
- Threat Percent = (float) 0
- Standard Health Percent Max = (float) 0,034
- Standard Health Percent Min = (float) 0,034
- Amount Modifier Percent = (float) 0
- Coefficient = (float) 0
- Health Steal Percentage = (float) 0
- Standard Rating Percent Min = (float) 0
- Standard Rating Percent Max = (float) 0