Abwehrexplosion
Abwehrexplosion
Verursacht <<1>> Kinetikschaden und stößt bis zu 8 Feinde innerhalb eines 15-Meter-Kegels vor dir zurück. Schwache und normale Feinde werden außerdem 3 Sekunden lang niedergeschlagen.
Eigenschaften
Type: | active |
Activation time: | instant |
Target type: | Attackable |
AI type: | Attack |
Initializers: |
|
Metadaten
Contained since: | Patch 4.0.0 |
Global ID: | 16141159852098601730 |
Combat log ID: | 3681255124107264 |
FQN: | abl. |
Star Wars name: | Abwehrexplosion |
In anderen Sprachen: | Repulsion Blast Explosion répulsive |
Andere Seiten: | TORCommunity |
Users
Related effects, buffs and debuffs
Please click on an effect below to view its details.
- [1.5s]
AbwehrexplosionSlot: Other (not visible) Duration: 1.5 Sek. On death: Effect is removed Tick rate: 0.75 Sek. (2 ticks) # occurrences: 1 Tags: tag. abl. flashpoint. star_ fortress. solo_ boss. is_ casting_ force_ abl Initializers: - Set Duration
- Is Hidden = (bool) false
- Is Real Time = (bool) false
- Is Short Duration Persist = (bool) false
- Toughness = (int) 3
- Duration = (time) 1.5 Sek.
- Max Duration = (time) 1.5 Sek. - Set type to Other, cannot toggle off
- Set Stack Limit
- Is By Tag = (bool) false
- Is Per Caster = (bool) false
- Is Multi Target = (bool) false
- Relevant Tags = (string)
- Max Stack Count = (int) 1
Target overrides: - [target override] Caster
Global ID: 16140918599203276103 FQN: abl. flashpoint. star_ fortress. boss. solo_ boss. boss_ droid. atk_ force_ wave/4/1 - Set Duration
- 1
- When effect is applied
Perform the following actions:
- Play appearance epp.
flashpoint. star_fortress. boss. solo_boss. boss_droid. force_push - Immobilize but allow rotation
- Delay next ability by 1.5 Sek. (GCD)
- 2
- When effect ticks the 1st time
Override target to:
- AoE Cone
- AOE Include Phase Players = (bool) false
- Max Targets = (int) 8
- Direction = Forward
- Sort Type = Closest
- Distance = 15.1m
- Angle = (float) 120
Only when the following conditions are met:
- <
- If TARGET is alive
- If TARGET is an enemy
Perform the following actions:
- Add effect #2 to TARGET from CASTER
- [0s] [not displayed]
Effect #2Slot: Debuff Duration: instant # occurrences: 0 Tags: tag. abl. , tag.utility. is_ aoe abl. flashpoint. star_ fortress. solo_ boss. is_ casting_ force_ abl Conditions: - <
- If TARGET is alive
- Can only be called by other effects
Global ID: 16140917499691647890 FQN: abl. flashpoint. star_ fortress. boss. solo_ boss. boss_ droid. atk_ force_ wave/4/2 - <
- 1
- When effect is applied
Perform the following actions:
- Spell Damage
- Disable Crit Roll = (bool) false
- Damage Type = (int) 2
- Slot = (int) 1
- Spell Type = (int) 2
- Level Cap = (int) 0
- Amount Max = (float) 0
- Amount Min = (float) 0
- Amount Percent = (float) 0
- Threat Percent = (float) 0
- Standard Health Percent Max = (float) 0,078
- Standard Health Percent Min = (float) 0,038
- Amount Modifier Percent = (float) 0
- Coefficient = (float) 0,58
- Health Steal Percentage = (float) 0
- Standard Rating Percent Min = (float) 0
- Standard Rating Percent Max = (float) 0 - Add effect #3 to TARGET from CASTER, Combat Math Only
- [0s] [not displayed]
Effect #3Slot: Debuff Duration: instant # occurrences: 0 Tags: tag. abl. , tag.debuff. physics abl. , tag.flashpoint. star_ fortress. solo_ boss. is_ casting_ force_ abl abl. debuff. break_ cover Conditions: - Can only be called by other effects
Global ID: 16140916400180019681 FQN: abl. flashpoint. star_ fortress. boss. solo_ boss. boss_ droid. atk_ force_ wave/4/3 - 1
- When effect is applied
Perform the following actions:
- Play appearance epp.
flashpoint. , dependent on calling effectstar_fortress. boss. solo_boss. boss_droid. force_push_impact - Ballistic Impulse, centered at caster, never knockdown, momentum = 2,3, 35° pitch, 0° yaw
- [hidden] [1s]
Effect #4Slot: Debuff Duration: 1 Sek. On death: Effect is removed # occurrences: 0 Tags: tag. abl. flashpoint. star_ fortress. solo_ boss. is_ casting_ force_ abl Initializers: - Set Duration
- Is Hidden = (bool) false
- Is Real Time = (bool) false
- Is Short Duration Persist = (bool) false
- Toughness = (int) 3
- Duration = (time) 1 Sek.
- Max Duration = (time) 1 Sek.
Target overrides: - [target override] Caster
Global ID: 16140924096761417156 FQN: abl. flashpoint. star_ fortress. boss. solo_ boss. boss_ droid. atk_ force_ wave/4/4 - Set Duration