1. Fähigkeiten
  2. flashpoint
  3. corellia
  4. empire
  5. enemy
  6. mobs
  7. vanguard_reflect

Schwertreflexion

saberreflectjuggernaut

Schwertreflexion

Reflektiert <<1[$d Sekunden/$d Sekunde/$d Sekunden]>> lang alle direkten, auf ein einzelnes Ziel gerichteten Fernkampf-, Macht- und Tech-Angriffe auf den Angreifer. Der verursachte Reflektionsschaden ist begrenzt und erhöht sich mit jedem neuen Rang der Fähigkeit.

Eigenschaften

Conditions

Metadaten

Users

Used by

    Related effects, buffs and debuffs

    Ability activation
    1
    saberreflectjuggernautSchwertreflexion – Angriffe werden reflektiert.
    • [does not expire]
      saberreflectjuggernautSchwertreflexion
      Angriffe werden reflektiert.

    • 1
      • When effect is applied
      • When effect is refreshed

      Perform the following actions:

      • Play appearance epp.jedi_knight.saber_reflect.instant_player
    • 2
      • When effect is applied

      Perform the following actions:

      • Play appearance epp.jedi_knight.saber_reflect.buff_player
    • 3
      • Before NPC with this effect takes damage without tags tag.abl.utility.is_aoe, tag.abl.debuff.damage_over_time, tag.abl.itm.relic.onhit_damage that does not get redirected

      Override target to:

      • Trigger Caster

      Perform the following actions:

      • Reflect Damage
        - Absorb Damage = (bool) true
        - Reflect Melee = (bool) false
        - Reflect Ranged = (bool) true
        - Reflect Force = (bool) true
        - Reflect Tech = (bool) true
        - Cap Damage = (bool) true
        - Amount Percent = (float) 1
        - Threat Percent = (float) 0
        - Standard Health Percent Max = (float) 8
      • Play appearance epp.jedi_knight.saber_reflect.reflect_player
    • 4
      • When effect is applied

      Override target to:

      • Enemies List

      Only when the following conditions are met:

      Perform the following actions:

      • Modify Threat
        - Is Taunt = (bool) false
        - Amount Max = (float) 0
        - Amount Min = (float) 0
        - Amount Percent = (float) 0
        - Standard Health Percent Max = (float) 1,6
        - Standard Health Percent Min = (float) 1,6
    • 5
      • When channel finished

      Perform the following actions:

      • Remove this effect