1. Fähigkeiten
  2. qtr
  3. 1x2
  4. raid
  5. denova
  6. enemy
  7. boss
  8. minefield
  9. vorgath_switch_target

[vorgath_switch_target]

[vorgath_switch_target]

Eigenschaften

Conditions

Metadaten

Users

Used by
  • class.npc.qtr.1x2.raid.denova.enemy.difficulty_4.boss.puzzle.vorgath
  • class.npc.qtr.1x2.raid.denova.enemy.difficulty_1.boss.puzzle.vorgath
  • class.npc.qtr.1x2.raid.denova.enemy.difficulty_2.boss.puzzle.vorgath
  • class.npc.qtr.1x2.raid.denova.enemy.difficulty_3.boss.puzzle.vorgath

Related effects, buffs and debuffs

Please click on an effect below to view its details.

Ability activation
1
[vorgath_switch_target]
2
[vorgath_switch_target]
3
[vorgath_switch_target]
4
[vorgath_switch_target]
5
[vorgath_switch_target]
6
[vorgath_switch_target]
7
[vorgath_switch_target]
  • [hidden] [0.5s]
    Effect #1

  • 1
    • When effect is applied

    Override target to:

    • AoE Sphere
      - AOE Include Phase Players = (bool) false
      - Max Targets = (int) 24
      - Sort Type = Closest
      - Radius = 50m

    Only when the following conditions are met:

      • <
        • If TARGET is alive
        AND
        • If TARGET is a player
        >

    Perform the following actions:

    • Add effect #2 to TARGET from CASTER
  • 2
    • Just before this effect is removed

    Perform the following actions:

    • Add effect #3 to TARGET from CASTER
  • [0s] [not displayed]
    Effect #2

  • 1
    • When effect is applied

    Perform the following actions:

    • Modify Threat
      - Is Taunt = (bool) false
      - Amount Max = (float) 0
      - Amount Min = (float) 0
      - Amount Percent = (float) -0,99
      - Standard Health Percent Max = (float) 0
      - Standard Health Percent Min = (float) 0
    • Play appearance epp.trooper.sticky_grenade.explosion, dependent on calling effect
  • [0s] [not displayed]
    Effect #3

  • 1
    • When effect is applied

    Perform the following actions:

    • Play appearance epp.agent.laze_target.target, dependent on calling effect
    • Add effect #4 to TARGET from CASTER
    • Add effect #5 to TARGET from CASTER
    • Add effect #6 to TARGET from CASTER
    • Add effect #7 to TARGET from TARGET
  • [0s] [not displayed]
    Effect #4

  • 1
    • When effect is applied

    Perform the following actions:

    • Modify Threat
      - Is Taunt = (bool) false
      - Amount Max = (float) 500.000
      - Amount Min = (float) 500.000
      - Amount Percent = (float) 0
      - Standard Health Percent Max = (float) 0
      - Standard Health Percent Min = (float) 0
  • [hidden] [0.1s]
    Effect #5

  • 1
    • When effect is applied

    Perform the following actions:

    • Execute hydra hook switch_target
  • [hidden] [10s]
    Effect #6

  • [hidden] [25s]
    Effect #7