1. Fähigkeiten
  2. npc
  3. ability
  4. custom
  5. boss
  6. flashpoint
  7. ilum
  8. krel_thak
  9. proximity_probe

Annäherungssonde

absorbtionfield

Annäherungssonde

Ruft eine Sonde herbei, die Nahkampfangreifer davon abhält, zu nahe zu kommen. Feinde, die sich nähern, werden durch eine starke Erschütterungsladung zurückgeworfen.

Eigenschaften

Conditions

Metadaten

Users

Used by
  • class.npc.humanoid.boss.ilum.krel_thak.normal.krel_thak

Related effects, buffs and debuffs

Please click on an effect below to view its details.

Ability activation
1
absorbtionfieldSchildsonde – Wehrt Nahkampfangreifer mit einer mächtigen Erschütterungsladung.
2
absorbtionfield
Annäherungssonde
3
absorbtionfield
Annäherungssonde
4
absorbtionfield
Annäherungssonde
  • [15s]
    absorbtionfieldSchildsonde
    Wehrt Nahkampfangreifer mit einer mächtigen Erschütterungsladung.

  • 1
    • When effect is applied

    Perform the following actions:

    • Play appearance epp.agent.shield_probe.cast_instant
    • Dispel 1-99 effects from tags tag.​abl.​dispel_type.​tech, tag.​abl.​dispel_type.​physical, tag.​abl.​dispel_type.​mental, tag.​abl.​dispel_type.​force
    • Add effect #4 to TARGET from CASTER
  • 2
    • When character takes damage (weapon mode Melee), not more than every 1 Sek., delayed by 2 Sek.

    Override target to:

    • Attacker

    Perform the following actions:

    • Spell Damage
      - Disable Crit Roll = (bool) false
      - Damage Type = (int) 4
      - Slot = (int) 1
      - Spell Type = (int) 2
      - Level Cap = (int) 0
      - Amount Max = (float) 0
      - Amount Min = (float) 0
      - Amount Percent = (float) 0
      - Threat Percent = (float) 0
      - Standard Health Percent Max = (float) 0,2
      - Standard Health Percent Min = (float) 0,2
      - Amount Modifier Percent = (float) 0
      - Coefficient = (float) 0
      - Health Steal Percentage = (float) 0
      - Standard Rating Percent Min = (float) 0
      - Standard Rating Percent Max = (float) 0
    • Add effect #2 to TARGET from CASTER, Combat Math Only
  • [hidden] [0.25s]
    absorbtionfieldEffect #2

  • 1
    • When effect expires

    Perform the following actions:

    • Add effect #3 to TARGET from CASTER
  • [0s] [not displayed]
    absorbtionfieldEffect #3

  • 1
    • When effect is applied

    Perform the following actions:

    • Play appearance epp.agent.shield_probe.tick
    • Ballistic Impulse, centered at caster, possibly knockdown, momentum = 2, 30° pitch, 0° yaw
  • [hidden] [1s]
    absorbtionfieldEffect #4

  • 1
    • When effect is applied

    Perform the following actions:

    • Ballistic Impulse, centered at caster, immediately knockdown, momentum = 2, 45° pitch, 0° yaw
    • Execute hydra hook enter_cover