proximity_probe
proximity_probe
Summons a probe that prevents melee attackers from advancing too closely. Enemies that draw near are knocked back with a powerful concussive charge.
Attributes
Type: | active |
Activation time: | instant |
Target type: | Self |
AI type: | Heal |
Metadata
Contained since: | Patch 1.1.0 |
Global ID: | 16140966199567320369 |
Combat log ID: | 2068215731585024 |
FQN: | abl. |
Star Wars name: | proximity_probe |
Other languages: | Annäherungssonde Sonde de proximité |
Other sites: | TORCommunity |
Users
Related effects, buffs and debuffs
Please click on an effect below to view its details.
- [15s]
Shield Probe
Wards off melee attackers with a powerful concussive charge.Slot: Buff Duration: 15s On death: Effect is removed # occurrences: 1 Initializers: - Set Duration
- Is Hidden = (bool) false
- Is Real Time = (bool) false
- Is Short Duration Persist = (bool) false
- Toughness = (int) 1
- Duration = (time) 15s
- Max Duration = (time) 15s - Set Stack Limit
- Is By Tag = (bool) false
- Is Per Caster = (bool) true
- Is Multi Target = (bool) false
- Relevant Tags = (string)
- Max Stack Count = (int) 1
Global ID: 16140916576012876743 Combat log ID: 2068215731585282 FQN: abl. npc. ability. custom. boss. flashpoint. ilum. krel_ thak. proximity_ probe/1/1 - Set Duration
- 1
- When effect is applied
Perform the following actions:
- Play appearance epp.
agent. shield_probe. cast_instant - Dispel 1-99 effects from tags tag.abl.dispel_type.tech, tag.abl.dispel_type.physical, tag.abl.dispel_type.mental, tag.abl.dispel_type.force
- Add effect #4 to TARGET from CASTER
- 2
- When character takes damage (weapon mode Melee), not more than every 1s, delayed by 2s
Override target to:
- Attacker
Perform the following actions:
- Spell Damage
- Disable Crit Roll = (bool) false
- Damage Type = (int) 4
- Slot = (int) 1
- Spell Type = (int) 2
- Level Cap = (int) 0
- Amount Max = (float) 0
- Amount Min = (float) 0
- Amount Percent = (float) 0
- Threat Percent = (float) 0
- Standard Health Percent Max = (float) 0.2
- Standard Health Percent Min = (float) 0.2
- Amount Modifier Percent = (float) 0
- Coefficient = (float) 0
- Health Steal Percentage = (float) 0
- Standard Rating Percent Min = (float) 0
- Standard Rating Percent Max = (float) 0 - Add effect #2 to TARGET from CASTER, Combat Math Only
- [hidden] [0.25s]
Effect #2Slot: Buff Duration: 0.25s On death: Effect is removed # occurrences: 0 Initializers: - Set Duration
- Is Hidden = (bool) false
- Is Real Time = (bool) false
- Is Short Duration Persist = (bool) false
- Toughness = (int) 3
- Duration = (time) 0.25s
- Max Duration = (time) 0.25s
Conditions: - Can only be called by other effects
Global ID: 16140913277477993710 FQN: abl. npc. ability. custom. boss. flashpoint. ilum. krel_ thak. proximity_ probe/1/2 - Set Duration
- [0s] [not displayed]
Effect #3Slot: Buff Duration: instant # occurrences: 1 Tags: tag. abl. , tag.debuff. physics abl. debuff. break_ cover Initializers: - Set Stack Limit
- Is By Tag = (bool) false
- Is Per Caster = (bool) true
- Is Multi Target = (bool) false
- Relevant Tags = (string)
- Max Stack Count = (int) 1
Conditions: - Can only be called by other effects
Global ID: 16140914376989621853 FQN: abl. npc. ability. custom. boss. flashpoint. ilum. krel_ thak. proximity_ probe/1/3 - Set Stack Limit
- 1
- When effect is applied
Perform the following actions:
- Play appearance epp.
agent. shield_probe. tick - Ballistic Impulse, centered at caster, possibly knockdown, momentum = 2, 30° pitch, 0° yaw
- [hidden] [1s]
Effect #4Slot: Buff Duration: 1s On death: Effect is removed # occurrences: 0 Tags: tag. abl. utility. is_ aoe Hydra script: hyd. location. flashpoint. shared. ilum. multi. inst_ krel_ thak Initializers: - Set Duration
- Is Hidden = (bool) false
- Is Real Time = (bool) false
- Is Short Duration Persist = (bool) false
- Toughness = (int) 3
- Duration = (time) 1s
- Max Duration = (time) 1s
Conditions: - <
- If TARGET is alive
- If TARGET is an enemy
- Can only be called by other effects
Target overrides: - [target override] AoE Sphere
- AOE Include Phase Players = (bool) false
- Max Targets = (int) 10
- Sort Type = Closest
- Radius = 4m
Global ID: 16140911078454731588 FQN: abl. npc. ability. custom. boss. flashpoint. ilum. krel_ thak. proximity_ probe/1/4 - Set Duration
- 1
- When effect is applied
Perform the following actions:
- Ballistic Impulse, centered at caster, immediately knockdown, momentum = 2, 45° pitch, 0° yaw
- Execute hydra hook enter_cover