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  3. seasons
  4. 01
  5. ep_12
  6. bosses
  7. group03
  8. tree_throw

Astwurf

treek_klektuhkuh_thleek

Astwurf

Eigenschaften

Conditions

Metadaten

Users

Used by

Related effects, buffs and debuffs

Please click on an effect below to view its details.

Ability activation
1
treek_klektuhkuh_thleek
Astwurf
2
stunnedBetäubt – Handlungsunfähig.
3
snipe
Astwurf
  • [hidden] [0s]
    treek_klektuhkuh_thleekEffect #1

  • 1
    • When effect is applied

    Only when the following conditions are met:

      • If a random chance of 33% is met

    Perform the following actions:

    • Play appearance epp.exp.seasons.01.ep_12.bosses.group03.tree_throw.throw, dependent on calling effect
    • Weapon Damage
      - Is Special Ability = (bool) true
      - Ignore Dual Wield Modifier = (bool) true
      - Disable Crit Roll = (bool) false
      - Flurry Blows Min = (int) 3
      - Flurry Blows Max = (int) 3
      - Level Cap = (int) 0
      - Threat Percent = (float) 0
      - Standard Health Percent Max = (float) 0,235
      - Standard Health Percent Min = (float) 0,19
      - Amount Modifier Fixed Max = (float) 0
      - Amount Modifier Fixed Min = (float) 0
      - Amount Modifier Percent = (float) -1
      - Coefficient = (float) 0
      - Health Steal Percentage = (float) 0
      - Slots = Primary Ranged
    • Invoke Projectile
      - Determine Hit = (bool) false
      - Timed Projectile = (bool) false
      - Hit Checked = (bool) false
      - Is Special Ability = (bool) false
      - Ignore Dual Wield Modifier = (bool) false
      - Slot = (int) 5
      - Spell Type = (int) 1
      - Travel Speed = (float) 2,5
      - Travel Time = (time) 0 Sek.
  • 2
    • When effect is applied

    Only when the following conditions are met:

      • If previous subeffect did not meet all conditions

    Perform the following actions:

    • Play appearance epp.exp.seasons.01.ep_12.bosses.group03.tree_throw.throw, dependent on calling effect
    • Weapon Damage
      - Is Special Ability = (bool) true
      - Ignore Dual Wield Modifier = (bool) true
      - Disable Crit Roll = (bool) false
      - Flurry Blows Min = (int) 3
      - Flurry Blows Max = (int) 3
      - Level Cap = (int) 0
      - Threat Percent = (float) 0
      - Standard Health Percent Max = (float) 0,235
      - Standard Health Percent Min = (float) 0,19
      - Amount Modifier Fixed Max = (float) 0
      - Amount Modifier Fixed Min = (float) 0
      - Amount Modifier Percent = (float) -1
      - Coefficient = (float) 0
      - Health Steal Percentage = (float) 0
      - Slots = Primary Ranged
  • 3
    • When projectile completed travel and hit target

    Perform the following actions:

    • Add effect #2 to TARGET from CASTER
  • [1s]
    stunnedBetäubt
    Handlungsunfähig.

  • 1
    • When effect is applied

    Perform the following actions:

    • Stun the TARGET
    • Ballistic Impulse, centered at caster, immediately knockdown, momentum = 3, 20° pitch, 0° yaw
  • [hidden] [3s]
    snipeEffect #3

  • 1
    • When effect is applied

    Perform the following actions:

    • Immobilize but allow rotation