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  6. bosses
  7. group03
  8. tree_swipe

Baumschlag

treek_klektuhkuh_thleek

Baumschlag

Eigenschaften

Conditions

Metadaten

Users

Used by

Related effects, buffs and debuffs

Please click on an effect below to view its details.

Ability activation
1
choke
Baumschlag
2
snipe
Baumschlag
3
treek_klektuhkuh_thleek
Baumschlag
  • [hidden] [2s]
    chokeEffect #1

  • 1
    • When effect ticks

    Override target to:

    • AoE Cone
      - AOE Include Phase Players = (bool) false
      - Max Targets = (int) 4
      - Direction = Forward
      - Sort Type = Closest
      - Distance = 2.9m
      - Angle = (float) 35

    Only when the following conditions are met:

      • <
        • If TARGET is alive
        AND
        • If TARGET is a player
        >

    Perform the following actions:

    • Add effect #3 to TARGET from CASTER
    • Weapon Damage
      - Is Special Ability = (bool) true
      - Ignore Dual Wield Modifier = (bool) true
      - Disable Crit Roll = (bool) false
      - Flurry Blows Min = (int) 1
      - Flurry Blows Max = (int) 1
      - Level Cap = (int) 0
      - Threat Percent = (float) 0
      - Standard Health Percent Max = (float) 0,19
      - Standard Health Percent Min = (float) 0,17
      - Amount Modifier Fixed Max = (float) 0
      - Amount Modifier Fixed Min = (float) 0
      - Amount Modifier Percent = (float) -1
      - Coefficient = (float) 0
      - Health Steal Percentage = (float) 0
      - Slots = Primary Ranged
  • 2
    • When effect is applied

    Perform the following actions:

    • Play appearance epp.exp.seasons.01.ep_12.bosses.group03.tree_swipe.swipe, dependent on calling effect
  • [hidden] [3s]
    snipeEffect #2

  • 1
    • When effect is applied

    Perform the following actions:

    • Immobilize but allow rotation
  • [hidden] [1s]
    treek_klektuhkuh_thleekEffect #3

  • 1
    • When effect is applied

    Only when the following conditions are met:

      • <
        • If TARGET is alive
        AND
        • If TARGET is a player
        >

    Perform the following actions:

    • Ballistic Impulse, centered at caster, never knockdown, momentum = 1, 20° pitch, 0° yaw