1. Fähigkeiten
  2. itm
  3. tactical
  4. sow
  5. generic
  6. offensive
  7. dmg_increase_on_heal_heal_increase_on_dmg

Biorhythmus

Biorhythmus

Schaden zuzufügen erhöht jegliche verursachte Heilung. Heilung erhöht jeglichen verursachten Schaden. Bis zu 5-mal stapelbar. Es kann immer nur ein Effekt gleichzeitig aktiv sein.

Eigenschaften

Conditions

Metadaten

Users

Triggered by equipping an item (1)

Related effects, buffs and debuffs

Please click on an effect below to view its details.

Ability activation
1
Biorhythmus
2
5
hamstringBiorhythmus – Schaden erhöht.
3
5
koltoinjectionBiorhythmus – Heilung erhöht.
  • [hidden] [does not expire]
    Effect #1

  • 1
    • When character deals damage without tags tag.abl.debuff.damage_over_time that does not get redirected, not more than every 1 Sek.

    Only when the following conditions are met:

      • If CASTER does not have 1 or more effects with the tag tag.​abl.​world_design.​polymorph_abilities.​is_polymorphed

    Perform the following actions:

    • Add effect #3 to TARGET from CASTER
    • Dispel all effects from tags tag.​abl.​itm.​tactical.​sow.​generic.​offensive.​dmg_increase_on_heal
  • 2
    • When character heals without tags tag.abl.buff.heal_over_time, not more than every 1 Sek.

    Only when the following conditions are met:

      • If CASTER does not have 1 or more effects with the tag tag.​abl.​world_design.​polymorph_abilities.​is_polymorphed

    Perform the following actions:

    • Add effect #2 to TARGET from CASTER
    • Dispel all effects from tags tag.​abl.​itm.​tactical.​sow.​generic.​offensive.​heal_increase_on_damage
  • [15s]
    hamstringBiorhythmus
    Schaden erhöht.

  • 1
    • When effect is applied
    • When stacks of this effect increase

    Perform the following actions:

  • [15s]
    koltoinjectionBiorhythmus
    Heilung erhöht.

  • 1
    • When effect is applied
    • When stacks of this effect increase

    Perform the following actions: