Biorhythm
Biorhythm
Dealing damage increases all healing done, Healing increases all damage done. Stacks up to 5 times. Only one effect can be active at a time.
Attributes
Type: | passive |
Activation time: | instant |
Target type: | Self |
AI type: | None |
Metadata
Contained since: | Patch 6.0.0 |
Global ID: | 16140911836591633290 |
Combat log ID: | 4324993412366336 |
FQN: | abl. |
Star Wars name: | Biorhythm |
Other languages: | Biorhythmus Rythme biologique |
Other sites: | TORCommunity |
Users
Related effects, buffs and debuffs
Please click on an effect below to view its details.
- [hidden] [does not expire]
Effect #1Slot: Other (not visible) Duration: passive On death: Effect persists # occurrences: 1 Initializers: - Set type to Other, cannot toggle off
- Set Stack Limit
- Is By Tag = (bool) false
- Is Per Caster = (bool) true
- Is Multi Target = (bool) false
- Relevant Tags = (string)
- Max Stack Count = (int) 1
Global ID: 16141082603508174327 FQN: abl. itm. tactical. sow. generic. offensive. dmg_ increase_ on_ heal_ heal_ increase_ on_ dmg/8/1 - 1
- When character deals damage without tags tag.
abl. that does not get redirected, not more than every 1sdebuff. damage_ over_ time
Only when the following conditions are met:
- If CASTER does not have 1 or more effects with the tag tag.abl.world_design.polymorph_abilities.is_polymorphed
Perform the following actions:
- Add effect #3 to TARGET from CASTER
- Dispel all effects from tags tag.abl.itm.tactical.sow.generic.offensive.dmg_increase_on_heal
- When character deals damage without tags tag.
- 2
- When character heals without tags tag.
abl. , not more than every 1sbuff. heal_over_time
Only when the following conditions are met:
- If CASTER does not have 1 or more effects with the tag tag.abl.world_design.polymorph_abilities.is_polymorphed
Perform the following actions:
- Add effect #2 to TARGET from CASTER
- Dispel all effects from tags tag.abl.itm.tactical.sow.generic.offensive.heal_increase_on_damage
- When character heals without tags tag.
- [15s]
Biorhythm
Damage increased.Slot: Buff Duration: 15s On death: Effect is removed Initial stacks: 1 Max stacks: 5 # occurrences: 1 Tags: tag. abl. itm. tactical. sow. generic. offensive. dmg_ increase_ on_ heal Initializers: - Set Duration
- Is Hidden = (bool) false
- Is Real Time = (bool) false
- Is Short Duration Persist = (bool) false
- Toughness = (int) 3
- Duration = (time) 15s
- Max Duration = (time) 15s - Set Stack Limit
- Is By Tag = (bool) false
- Is Per Caster = (bool) true
- Is Multi Target = (bool) false
- Relevant Tags = (string)
- Max Stack Count = (int) 1 - Set Scales with Charges
Conditions: - Can only be called by other effects
Global ID: 16141085902043058414 FQN: abl. itm. tactical. sow. generic. offensive. dmg_ increase_ on_ heal_ heal_ increase_ on_ dmg/8/2 - Set Duration
- 1
- When effect is applied
- When stacks of this effect increase
Perform the following actions:
- Modify stat Damage Done Modifier (Percentage), increase by 0.02
- [15s]
Biorhythm
Healing increased.Slot: Buff Duration: 15s On death: Effect is removed Initial stacks: 1 Max stacks: 5 # occurrences: 1 Tags: tag. abl. itm. tactical. sow. generic. offensive. heal_ increase_ on_ damage Initializers: - Set Duration
- Is Hidden = (bool) false
- Is Real Time = (bool) false
- Is Short Duration Persist = (bool) false
- Toughness = (int) 3
- Duration = (time) 15s
- Max Duration = (time) 15s - Set Stack Limit
- Is By Tag = (bool) false
- Is Per Caster = (bool) true
- Is Multi Target = (bool) false
- Relevant Tags = (string)
- Max Stack Count = (int) 1 - Set Scales with Charges
Conditions: - Can only be called by other effects
Global ID: 16141084802531430041 FQN: abl. itm. tactical. sow. generic. offensive. dmg_ increase_ on_ heal_ heal_ increase_ on_ dmg/8/3 - Set Duration
- 1
- When effect is applied
- When stacks of this effect increase
Perform the following actions:
- Modify stat Healing Done Modifier (Percentage), increase by 0.02