1. Fähigkeiten
  2. sith_warrior
  3. skill
  4. fury
  5. bloody_slashes

Blutige Hiebe

mara_pass_bloody_slashes

Blutige Hiebe

Von Verwüstung verursachter Schaden stapelt einen Blutungseffekt mit bis zu 3 Ladungen auf dem Ziel und verursacht <<2[$d Sekunden/$d Sekunde/$d Sekunden]>> lang bis zu <<1>> körperlichen Schaden.

Eigenschaften

Conditions

Metadaten

Users

Used by
  • apc.sith_warrior.marauder.fury
  • apc.test.cdurel.class_prototypes.war_kni.marauder_fury

Related effects, buffs and debuffs

Please click on an effect below to view its details.

Ability activation
1
mara_pass_bloody_slashes
Blutige Hiebe
2
3
bloomingshotBlutige Hiebe – Regelmäßiger körperlicher Schaden.
  • [hidden] [does not expire]
    mara_pass_bloody_slashesEffect #1

  • 1
    • When character deals damage with tags tag.abl.sith_warrior.ravage that does not get redirected

    Override target to:

    • Trigger Target

    Only when the following conditions are met:

      • If TARGET does not have 3 or more effects with the tag tag.​abl.​sith_warrior.​bloody_slashes_dot applied by CASTER

    Perform the following actions:

    • Add effect #2 to TARGET from CASTER
  • [9s]
    bloomingshotBlutige Hiebe
    Regelmäßiger körperlicher Schaden.

  • 1
    • When effect is applied

    Perform the following actions:

    • Play appearance epp.sith_warrior.skill.bloody_slashes
  • 2
    • When effect is applied
    • When stacks of this effect increase
    • When effect ticks

    Perform the following actions:

    • Spell Damage
      - Disable Crit Roll = (bool) false
      - Damage Type = (int) 4
      - Slot = (int) 1
      - Spell Type = (int) 3
      - Level Cap = (int) 0
      - Amount Max = (float) 0
      - Amount Min = (float) 0
      - Amount Percent = (float) 0
      - Threat Percent = (float) 0
      - Standard Health Percent Max = (float) 0,0055
      - Standard Health Percent Min = (float) 0,0055
      - Amount Modifier Percent = (float) 0
      - Coefficient = (float) 0,055
      - Health Steal Percentage = (float) 0
      - Standard Rating Percent Min = (float) 0
      - Standard Rating Percent Max = (float) 0