1. Fähigkeiten
  2. sith_warrior
  3. skill
  4. vengeance
  5. mods
  6. special
  7. bloodrage

Blutwut

sw_jk_blade_barrage

Blutwut

Die Aktivierung von "Wutanfall" reißt die Blutungen auf allen deinen Zielen in einem Radius von 10 Metern auf. Dies verursacht beträchtlichen Schaden und erzeugt 6 Wut.

Eigenschaften

Conditions

Metadaten

Users

Used by
  • apc.sith_warrior.juggernaut.vengeance
  • apc.test.cdurel.class_prototypes.war_kni.juggernaut_vengeance

Related effects, buffs and debuffs

Please click on an effect below to view its details.

Ability activation
1
sw_jk_blade_barrage
Blutwut
2
sw_jk_blade_barrage
Blutwut
3
sw_jk_blade_barrage
Blutwut
4
sw_jk_blade_barrage
Blutwut
5
sw_jk_blade_barrage
Blutwut
  • [hidden] [does not expire]
    sw_jk_blade_barrageEffect #1

  • 1

    Perform the following actions:

    • Add effect #2 to TARGET from CASTER
  • [0s] [not displayed]
    sw_jk_blade_barrageEffect #2

  • 1
    • When effect is applied

    Override target to:

    • AoE Sphere
      - AOE Include Phase Players = (bool) false
      - Max Targets = (int) 8
      - Sort Type = Closest
      - Radius = 10m

    Only when the following conditions are met:

      • <
        • If TARGET is alive
        AND
        • If TARGET is an enemy
        >

    Perform the following actions:

    • Add effect #3 to TARGET from CASTER
    • Add effect #4 to TARGET from CASTER
    • Add effect #5 to TARGET from CASTER
  • [0s] [not displayed]
    sw_jk_blade_barrageEffect #3

  • 1
    • When effect is applied

    Only when the following conditions are met:

      • If TARGET has an effect with the tag tag.​abl.​sith_warrior.​shatter_dot applied by CASTER

    Perform the following actions:

    • Spell Damage
      - Disable Crit Roll = (bool) false
      - Damage Type = (int) 4
      - Slot = (int) 1
      - Spell Type = (int) 3
      - Level Cap = (int) 0
      - Amount Max = (float) 0
      - Amount Min = (float) 0
      - Amount Percent = (float) 0
      - Threat Percent = (float) 0
      - Standard Health Percent Max = (float) 0
      - Standard Health Percent Min = (float) 0
      - Amount Modifier Percent = (float) 0
      - Coefficient = (float) 0,78
      - Health Steal Percentage = (float) 0
      - Standard Rating Percent Min = (float) 0
      - Standard Rating Percent Max = (float) 0
    • Play appearance epp.sith_warrior.swift_vengeance_burst, dependent on calling effect
  • [0s] [not displayed]
    sw_jk_blade_barrageEffect #4

  • 1
    • When effect is applied

    Only when the following conditions are met:

      • If TARGET has an effect with the tag tag.​abl.​sith_warrior.​eviscerate_dot applied by CASTER

    Perform the following actions:

    • Spell Damage
      - Disable Crit Roll = (bool) false
      - Damage Type = (int) 4
      - Slot = (int) 1
      - Spell Type = (int) 3
      - Level Cap = (int) 0
      - Amount Max = (float) 0
      - Amount Min = (float) 0
      - Amount Percent = (float) 0
      - Threat Percent = (float) 0
      - Standard Health Percent Max = (float) 0
      - Standard Health Percent Min = (float) 0
      - Amount Modifier Percent = (float) 0
      - Coefficient = (float) 0,27
      - Health Steal Percentage = (float) 0
      - Standard Rating Percent Min = (float) 0
      - Standard Rating Percent Max = (float) 0
    • Play appearance epp.sith_warrior.swift_vengeance_burst, dependent on calling effect
  • [0s] [not displayed]
    sw_jk_blade_barrageEffect #5

  • 1
    • When effect is applied

    Only when the following conditions are met:

      • If TARGET has an effect with the tag tag.​abl.​sith_warrior.​draining_scream_dot applied by CASTER

    Perform the following actions:

    • Spell Damage
      - Disable Crit Roll = (bool) false
      - Damage Type = (int) 4
      - Slot = (int) 1
      - Spell Type = (int) 3
      - Level Cap = (int) 0
      - Amount Max = (float) 0
      - Amount Min = (float) 0
      - Amount Percent = (float) 0
      - Threat Percent = (float) 0
      - Standard Health Percent Max = (float) 0
      - Standard Health Percent Min = (float) 0
      - Amount Modifier Percent = (float) 0
      - Coefficient = (float) 0,24
      - Health Steal Percentage = (float) 0
      - Standard Rating Percent Min = (float) 0
      - Standard Rating Percent Max = (float) 0
    • Play appearance epp.sith_warrior.swift_vengeance_burst, dependent on calling effect