1. Fähigkeiten
  2. companion
  3. unique
  4. mtx
  5. tauntaun
  6. dps
  7. single_target_attack

Bösartiger Tritt

animaltalon

Bösartiger Tritt

Deine Kreatur tritt das Ziel, wodurch sie <<1>> körperlichen Schaden verursacht und das Ziel lähmt.

Eigenschaften

Conditions

Metadaten

Used by

Used by
  • apc.companion.class.mtx.creature.tauntaun.dps

Related effects, buffs and debuffs

Please click on an effect below to view its details.

Ability activation
1
animaltalon
Bösartiger Tritt
2
immobilizedGelähmt (Physisch) – Bewegungsunfähig.
3
movementSlowedVerlangsamt (Physisch) – Bewegungstempo reduziert.
  • [0s] [not displayed]
    animaltalonEffect #1

    • On Apply

    Only when the following conditions are met:

      • <
        • If PRIMARY TARGET has an effect with the tag tag.​abl.​utility.​force_leap_limiter
        OR
        • If CASTER is positioned not more than 4m to melee distance of TARGET
        >

    Perform the following actions:

    • Play appearance epp . companion . unique . mtx . tauntaun . dps . single_target_attack, dependent on calling effect
    • Spell Damage
      - Unknown (609) = (bool) false
      - Damage Type = (int) 1
      - Slot = (int) 1
      - Spell Type = (int) 3
      - Level Cap = (int) 0
      - Amount Max = (float) 0
      - Amount Min = (float) 0
      - Amount Percent = (float) 0
      - Threat Percent = (float) 0
      - Standard Health Percent Max = (float) 0.249
      - Standard Health Percent Min = (float) 0.209
      - Amount Modifier Percent = (float) 0
      - Coefficient = (float) 2.29
      - Health Steal Percentage = (float) 0
    • Add effect #2 to TARGET from TARGET, Combat Math Only
    • Add effect #3 to TARGET from TARGET, Combat Math Only
    • On Apply

    Only when the following conditions are met:

      • If previous subeffect did not meet all conditions

    Perform the following actions:

    • Teleport To Target
    • Play appearance epp . companion . unique . mtx . nexu_cat . dps . charge, dependent on calling effect
    • Spell Damage
      - Unknown (609) = (bool) false
      - Damage Type = (int) 1
      - Slot = (int) 1
      - Spell Type = (int) 3
      - Level Cap = (int) 0
      - Amount Max = (float) 0
      - Amount Min = (float) 0
      - Amount Percent = (float) 0
      - Threat Percent = (float) 0
      - Standard Health Percent Max = (float) 0.249
      - Standard Health Percent Min = (float) 0.209
      - Amount Modifier Percent = (float) 0
      - Coefficient = (float) 2.29
      - Health Steal Percentage = (float) 0
    • Add effect #2 to TARGET from TARGET, Combat Math Only
    • Add effect #3 to TARGET from TARGET, Combat Math Only
  • [2s]
    immobilizedGelähmt (Physisch)
    Bewegungsunfähig.

    • On Apply

    Perform the following actions:

    • Play appearance epp . jedi_consular . force_slow . debuff, dependent on calling effect
    • Immobilize but allow rotation
  • [2s]
    movementSlowedVerlangsamt (Physisch)
    Bewegungstempo reduziert.

    • On Apply

    Perform the following actions:

    • Play appearance epp . jedi_consular . force_slow . debuff, dependent on calling effect
    • Set movement speed to 50%