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  3. qa
  4. raid_50
  5. beast_wing
  6. boss
  7. lightning_shield_75

DE_Lightning Shield

darkGift

DE_Lightning Shield

DE_Shade goes into a 10s channeling state in which he is immune to 95% of damage. Any damage recieved will play a ballistic impulse on the source of damage.Dots are cleared to prevent bad interactions.

Eigenschaften

Conditions

Metadaten

Users

Used by

    Related effects, buffs and debuffs

    Please click on an effect below to view its details.

    Ability activation
    1
    darkGift
    DE_Lightning Shield
    2
    darkGift
    Lightning Channel
    • [hidden] [10s]
      darkGiftEffect #1

    • 1
      • When effect is applied

      Override target to:

      • Attackers List

      Perform the following actions:

      • Execute hydra hook SummonAdds75
    • [does not expire]
      darkGift Lightning Channel

    • 1
      • When effect is applied

      Perform the following actions:

      • Immobilize but allow rotation
      • Dispel all effects from tags tag.​abl.​debuff.​damage_over_time
      • Mark as neutralized
    • 2
      • Before NPC with this effect takes damage

      Perform the following actions:

      • Absorb Damage
        - Damage Type = (int) 5
        - Spell Type = (int) 1
        - Level Cap = (int) 0
        - Amplifier Spec = (int) 0
        - Amount Max = (float) 0
        - Amount Min = (float) 0
        - Amount Percent = (float) 95
        - Standard Health Percent Max = (float) 0
        - Standard Health Percent Min = (float) 0
        - Max Damage Absorbed = (float) 0
        - Healing Power Coefficient = (float) 0
        - Standard Rating Percent Min = (float) 0
        - Standard Rating Percent Max = (float) 0
    • 3
      • When character takes damage, not more than every 2 Sek., delayed by 0.5 Sek.

      Override target to:

      • Attacker

      Perform the following actions:

      • Ballistic Impulse, centered at caster, immediately knockdown, momentum = 3, 50° pitch, 0° yaw
      • Spell Damage
        - Disable Crit Roll = (bool) false
        - Damage Type = (int) 2
        - Slot = (int) 1
        - Spell Type = (int) 3
        - Level Cap = (int) 0
        - Amount Max = (float) 0
        - Amount Min = (float) 0
        - Amount Percent = (float) 0
        - Threat Percent = (float) 0
        - Standard Health Percent Max = (float) 0,35
        - Standard Health Percent Min = (float) 0,3
        - Amount Modifier Percent = (float) 0
        - Coefficient = (float) 1
        - Health Steal Percentage = (float) 0
        - Standard Rating Percent Min = (float) 0
        - Standard Rating Percent Max = (float) 0
      • Play appearance epp.test.qa.mccameron.creatures.shade.lightning_proc
    • 4
      • When effect ticks

      Override target to:

      • AoE Sphere
        - AOE Include Phase Players = (bool) false
        - Max Targets = (int) 0
        - Sort Type = Closest
        - Radius = 11m

      Only when the following conditions are met:

        • <
          • If TARGET is an enemy
          AND
          • If TARGET is alive
          >

      Perform the following actions:

      • Spell Damage
        - Disable Crit Roll = (bool) false
        - Damage Type = (int) 2
        - Slot = (int) 1
        - Spell Type = (int) 3
        - Level Cap = (int) 0
        - Amount Max = (float) 0
        - Amount Min = (float) 0
        - Amount Percent = (float) 0
        - Threat Percent = (float) 0
        - Standard Health Percent Max = (float) 0,08
        - Standard Health Percent Min = (float) 0,05
        - Amount Modifier Percent = (float) 0
        - Coefficient = (float) 1
        - Health Steal Percentage = (float) 0
        - Standard Rating Percent Min = (float) 0
        - Standard Rating Percent Max = (float) 0
      • Play appearance epp.test.qa.mccameron.creatures.shade.lightning_proc
    • 5
      • Just before this effect is removed

      Perform the following actions:

      • Remove this effect